Disco Elysium: The Jam Mystery

During the conversation,a Suggestion skill check will appear that you might take. Before going through with the check, we recommend saving your progress and equipping items that improve Suggestion. The second choice initiates the task in question. Conversations with 3 drivers Your first task during this side questwill be talking to 3 drivers. Racist Lorry Drivercanbe found in front of Frittte kiosk. This is north-east from the Whirling-in-Rags entrance. Paledriverisa woman encountered east from Horseback Monument....

April 1, 2021 · 1 min · 158 words · Taylor Cochran

Astro's Playroom: 1994 Throwback

Go down the stairs and approach a huge block surrounded by all the bots. Enter through the portal to the last level in the game. Get on the PlayStation andjump on the buttonto launch the disc. Memory cards will slide out next to the TV. The first stage of the fight Upon entering the platform, you will receive 2 hearts. This means that Astro will only be able to take 2 damages....

March 31, 2021 · 3 min · 448 words · Michael Gaines

Astro's Playroom: Caching Caves

1st puzzle piece Hit the hatch on the top of the rocket to open it. Below them, you’ll find a new costume - the astronaut suit. Start the engines by pressing the L2 and R2 buttons. The engine power depends on how hard you press the buttons. Each engine can be controlled independently. Control your character’s movements by tilting the controller to the right or left. Press the L2 and R2 buttons with force to launch into the skies....

March 31, 2021 · 2 min · 347 words · Sydney Williams

Astro's Playroom: CPU Plaza

guides Last update:31 March 2021 The following guide page forAstro’s Playroomdescribes the walkthrough of CPU Plaza. Game start The game will start after a short presentation of the new controller. Swipe your finger over the touchpad to make Astro jump out of it. Use the cross button to jump to the next level, collecting coins along the way. Holding the cross, Astro will fire lasers from his legs. Thanks to this, he will be able to soar into the air and perform a long jump....

March 31, 2021 · 3 min · 464 words · Timothy Fleming

Astro's Playroom: Orbital Obstacles

Fly up, hitting asteroids with containers along the way. Fly into a large asteroid, whereyou’ll find a few coins andthe first puzzle piece. When you reach the checkpoint, fly after the coins circling the asteroid. Fly into the asteroid and grabthe second puzzle piece. Then return to the top and fly into the space base. Return to the main tunnel and continue flying up. You’ll come across some big windmills....

March 31, 2021 · 1 min · 187 words · Harold Mcdonald

Astro's Playroom: PlayStation Labo

guides Last update:31 March 2021 This page ofAstro’s Playroomguide page contains information about the PlayStation Labo. Here you will learn how to get all the extra collectibles from the Gatcha Game. The artefacts are located in the square, in the middle of the laboratory. you’re able to collect as much as 50 throughout the game! There are puzzle pieces that you have collected, hanging on the walls of the laboratory....

March 31, 2021 · 1 min · 190 words · Karen Holmes

Astro's Playroom: Turbo Trial

guides Last update:31 March 2021 1st puzzle piece When the level starts, turn around. Jump the round platforms and smash the glass with lasers in your legs. Jump and grab the1st puzzle piece. Go back on the black platform, collect the coins from the containers and go to the checkpoint. Buzz Controller Defeat all opponents and pull the cables. A controller with a slingshot will fall out of it. Jump onto the slingshot and use the touchpad to shoot yourself into the air....

March 31, 2021 · 2 min · 305 words · Michelle Miller

Call of the Sea: Chapter 1, 74 Miles East of Otaheité

This page only contains the walkthrough of Chapter 1 - 74 Miles East of Otaheite. This landscape reflects the main character’s pictures and dreams. You don’t have to do anything during the boat ride. The woman will steer the boat until it reaches the shore. Once you reach the island, the character will climb out of the boat. She will leave most of her possessions in it. Your task is to cross the woodengate....

March 31, 2021 · 3 min · 446 words · Lawrence Lee

Call of the Sea: Chapter 2, The Everhart Expedition

We have listed all the interactions you gotta complete to reach the excavation site. This page only contains the walkthrough of Chapter 2 - The Everhart Expedition. Here you will find plenty of interesting information about the surrounding areas and the expedition. You have to solve a few puzzles here. Their description can be found on a separate page of this guide. In the huts you will find photographs, documents, clues and symbols needed for solving puzzles....

March 31, 2021 · 2 min · 412 words · Donald Smith

Call of the Sea: Electicity, Chapter 3

We described how to position the levers to turn on the power. On the left side is a hole that you’re able to use to get inside. Your next task will be to climb the ladder to the top of the ship. This is quite an easy task, you just need to pull it in the correct order. Start with the lever next to the power supply. Just pull it down....

March 31, 2021 · 1 min · 156 words · Barbara Wells

Call of the Sea: Floating stones, Chapter 3

We described how to arrange the stones to get the secret codes needed for subsequent tasks. On the left side is a hole that you’ve got the option to use to get inside. Your next task will be to climb the ladder to the top of the ship. Cabin To get to the machine, you have to restore the power on the ship first. A walkthrough for this puzzle can be found on theElectricitypage....

March 31, 2021 · 1 min · 175 words · Ryan Aguilar

Call of the Sea: Opening the passage, Chapter 3

We described how to properly arrange the symbols to pop swing open the next passage. Floating stones Let’s start with the first clue. You have to arrange correctly the floting stones in the shipwreck. We described this puzzle on a separate page of our guide. Projector Another clue is the projector. You have to tap on the slide that Norah will pay attention to. kindly note that to turn the projector on, you’ll need electricity....

March 31, 2021 · 2 min · 242 words · Alexander Patterson

Call of the Sea: Prologue, A Family Heirloom

We have listed all the interactions necessary to complete the objectives on the ship and reach the jungle. This page only contains the walkthrough of the Prologue - a Family Heirloom. Keep in mind that your character will swim in the direction the camera is facing. As a result, it’s easy to bump into rocks or other obstacles. Your task is to keep moving forward until you reach the end of the cave....

March 31, 2021 · 2 min · 279 words · Frances Patel