After the escape, the boy is now in the Inquisition headquarters.

you’ve got the option to’t fight here.

Detection means failure - you will have to start the game from the last checkpoint.

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Thanks to this, you will move to the next room.

Leave to reach the corridor.

There, you will find a small hole - go through it.

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you better get it on time before the tank moves down.

Otherwise, you will be noticed.

Keep moving under that table - don’t come out immediately.Another enemy will move towards you.

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You have to wait for him to go back.

After that, turn left.

You enter another room.You will find another hole in the wall.Go through it.

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You don’t have to worry about the enemy here.

He won’t notice you if you don’t touch the bottles.

A monk is on the other side of the hole.

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Wait until he turns towards the room.

Once he does that, get to the door to continue the chapter.

You are in a corridor.You have to move along the wall - stay close to it to avoid enemies.

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Then, turn right, towards the vats.

Turn left and go around them in a slalom.

Thanks to this, you will be able to sneak towards the stairs.

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You reach a great hall.

Smoke comes up here at regular intervals.Use it to sneak unnoticed.You will enter a corridor.

Go through the balcony in the main hall.

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There, you will find the entrance to other rooms.

You will come across a monk.

Wait until he turns his back towards you.

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Then, hide behind the locker in the middle.

After that, go into it.

At the entrance, wait for one of the monks to leave.

A Plague Tale: Innocence

Then, get around the enemy who stayed.

Then, wait for the enemy to move away - proceed forward.

There are doors on the right - go through them.

Go down the stairs - you are in the main hall.

Come as close as you could to the Grand Inquisitor.

Tail the captain

From now on, you will follow the captain.

When you enter the academic hall, turn right and move forward while hiding behind the last row.

When the guard leaves, follow the target.

At some point, you will reach a small courtyard.

The captain will stop there to talk.

You will reach the next room.

Reach its opposite end.

Go through the hole - you will enter the next room.

This one is safe.

You will come across the captain again.

Waituntil the enemies leave the room.

Go straight down the corridor and turn left.

You reach another corridor that leads to the cell.

Hide behind the wall and wait for the captain to leave.

Then, go to the cage.

Get the prison cell key

You now have to steal the key.

Go through a small hole next to the cell.

Wait for the guards to finish talking.

Next, go to the other side of the room and pull the lever.

This will free the rats.

Climb the ladder and head to where you started.

you’re able to go down there.

Move the lights to create a path to the key.

Lastly, turn the lamps to illuminate the path into the hole you have entered earlier.

However, you have to keep going straight - turn right after you go through the door.

This is a linear sequence in which your only task is to distract rats.

Focus their attention on a specific point while you are moving towards the light.

The guard will run away.

The chapter ends when you reach the main hall.

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