Read the walkthrough to, e.g.
The stage begins with a quiet walk along the coast.
This way you will get access to sticks.
Send Hugh for one of them.
A soldier is patrolling the area.Use him to keep the rats away.
Shoot a slingshot at his lights.
The rats will kill him, and you will be able to continue.
Then, you’re free to get inside.
However, you must be careful.
Inside is a soldier from whom you’re able to not hide.
After eliminating the enemy.
Light a stick in the fire in the cart and go in the direction of the cross.
You will arrive at a small road.
Proceed until you the street lights end.
This is one of the few moments of the game where you have to become separated from friends.
If you don’t, you may not return with a torch in time before the opponent returns.
Then go further along the same path.
That way, you’ll reach an elevation.
In this place, you have to leave the torch in the holder to make it jump higher.
This way you will be able to enter the next siege machine.
In its center is a soldier.
However, he will not attack you.
There is no lantern and he’s in danger.
You’ll have to decide his fate.Take the torch and start going deep into the room.
This way, he will be standing in the light’s radius and become protected.
Leaving the machine and follow the road.
After you cope with the opponent, light a lantern and approach the burning trebuchet.
To go further (through the stone arch) you will need a stick for an improvised torch.
This will allow you to get to the top of the stairs that lie before you.
To return, order Lucas to use the trebuchet again.

Then ignite the stick from the furnace and go through the arch in the direction of the lantern.
Again, move along the light sources until you get to the furnace on the workbench.
Move after it, so as not to go out of the light radius.
Move under the aqueduct.
It will allow you to safely pass the cleared area.
In the end, climb up and follow the path.
After some time you will encounter an enemy unit.
This site is not associated with and/or endorsed by the Focus Home Interactive or Asobo Studio.
All logos and images are copyrighted by their respective owners.