On this page you will find a list of all attributes, from geographical features to Environment effects.
Geographical features
Barren Oceans
The provinces are separated from each other by wastelands with sandstorms.
Lava Lakes
A large land with rivers of lava that cannot be crossed.
Lava Divide
Two continents separated by a huge sea of lava that cannot be crossed.
Land
One continent, without visible bodies of water and other major obstacles.
Divide
Lands separated in two by a great ocean.
Coast
A land on which there is a small sea.
Islands
Each empire has its own separate small land, separated from the others by an ocean.
Forming Realm
It is full of uninhabited provinces that have a low chance of changing a province trait.
Desert Realm
The climate is warm and dry, making most of the provinces deserts and sparse forests.
You will not encounter swamps and highland, arctic, temperate or uninhabited provinces.
Scorched Climate
This climate is dominated by uninhabited provinces.
You will not encounter highland, temperate or arctic provinces.
Highlands
This realm is dominated by highland and mountain provinces.
Frozen Realm
It is dominated mainly by highland and arctic provinces.
You will not encounter temperate, desert, uninhabited or tropical provinces.
Inhabitants features
Demonic Realm
A land full of demons.
Wildlands
A land full of dangerous animals and plagues.
Magic Origins
A land with a very large population of creatures of magical origin.
Immortal Spirits
In this realm, there is a high probability of encountering etheric units.
Low Population
This dweller trait causes the number of free cities in the realm to decrease.
Peceaful Lands
Lands inhabited mainly by friendly creatures such as fairies, plants and animals.
Rampant Flora
Lands covered mainly with untamed vegetation.
Rampant Undeath
A land filled mostly with undead units.
Lingering Creators
A world inhabited mainly by giants and ogres.
The trait does not appear in the Desert Realm, Scorched Climate and Forming Realm.
Crystalline Abundance
This feature means that you will find an increased number of mana sources on the map.

Small Underground
A feature that makes the underground small.
High Underground
A feature that makes the underground bigger.
Wondrous Past
Thanks to this trait, the number of ancient wonders on the map is greater.
The trait is not present in Overgrown Realm, Endless Fields, Desert Realm and Frozen Realm.
Warping Wilds
This trait makes all uninhabited provinces have a small chance of changing their trait every turn.
Not present in the Forming Realm.
Unit modifiers
Lightless
Units' range of vision is reduced by -2.
Gigantism
Marauder units gain the super upgrade trait, which adds 10 hit points and 1 point of retaliation.
Curse of Undeath
Marauder and undead units gain access to free cities.
High Maintenance
Unit maintenance is increased by 100%, recruitment cost is halved.
Free cities modifiers
No Free Cities
There are no free cities on the map.
Bannerlords
Increases the occurrence of Rally of the Lieges by 25%.
Bonus 5 recruitment points for each empire.
City States
Free cities get a bonus of 5 population points.
In addition, the power of Whispering Stones is reduced by -50%.
Distrustring Locals
The power of Whispering Stones is reduced by -3.
In addition, the power of Whispering Stones is reduced by -50%.
Hostile Houses
Empires are punished with -10 alignment points and -400 relationship points with free cities.
Rules modifier
No Respite
Empire units regenerate -5 less health points per turn outside of allied territory.
Unlimited Power
Regenerating Infestations
Every 10 turns, plagues spread to unoccupied provinces.
Disdain For Evil
Every empire gets complaints against other empires that are associated with evil.
Deathcasting
Each unit that fells adds 10 spell points to its owners.
Underground Start
Every capital of the empire is located underground.
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