One of severalcannonslies nearby.
By interacting with it (pull thelever),you shoot a bullet illuminating the area.
Run after the bullet.
Each projectile will lead you to a new cannon.
The purpose of the trip, is thewreckageshown in the image.
Come to the lighted cabin to complete the “chase scene”.
In the cabin you will find thefilm tapeshown in the image.
At the end of the fourth act, you’ll have a little more linear exploration to do.
After taking the tape, you will find yourself in a new place.
Go straight ahead and move allcurtainson your way.
In a room with lots of rats and a sitting boy, go to theboxto look inside.
After opening (surprisingly) the contents of the box, go further.
A linear path will lead you to the place where you land in the water.
Then you will get to the “underwater” version of thehero’s cabin.
you could, as before, check the new collectibles.
One additional action -you may also look behind the door with the RECORDING inscription(shown on the image.
Doing so, will launch an incomplete cut-scene.
This way, you will unlock anChoice and Concequenceachievement.
To advance to the fifth act, get to theroom with the projectoron the top floor.
Read thenoteattached to the mirror and place the newly found film tape in theprojector.
After watching the movie, initiate the only door in the room.
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