This battle takes part in thefinal part of Chapter 2, when you venture to leave theZeffoplanet.

The encounter will begin after getting close enough to AT-ST.

Boss has three main types of attacks.

The first attack pop in isblaster strike.

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you’re free to deflect laser projectiles with your lightsaber.

This requires a good timing, as the laser missiles fly in series.

Unfortunately, successfully reflected projectiles will only cause minor damage to the AT-ST.

PC

The second throw in of AT-ST walker attacks is a grenade launcher strike.

AT-STscatters blue grenades in the area.

They can spontaneously explode if Cal gets within their reach.

PC

In the latter case, the protagonist may be electrocuted and temporarily immobilized.

Unfortunately, the boss’s injuries will be minor.

The third key in of boss’s attack is thelaunch of homing missiles.

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As in the case of the grenades described above, it is possible to support yourself by Force Push.

you’re free to use it to “turn” the missiles towards the machine.

Then, the AT-ST may receive some higher amount of damage.

PC

The best way to quickly weaken the AT-ST is toattack its lower mechanical legs with a lightsaber.

AT-ST will not, of course, remain idle.

Jump off as soon as you notice a grenade falling down next to you.

PC

Return to attacking after the grenade explodes.

Continue fighting until AT-ST is defeated.

Only now can you get on board Mantis and fly away from Zeffo.

PlayStation

Later in the campaign you will encounter more enemy AT-ST walker machines.

The tactics of fighting them remain the same.

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Xbox

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Star Wars Jedi: Fallen Order