Are you lost in Grymforge in BG3?
We explain how to free True Soul Nere and how to remove the rubble.
Grymforge
You will get to Grymforge using the boat moored on the beach in Underdark.
If you want to use the boat, you will first have to completeFind the Missing Bootsquest.
Alternatively, you’ve got the option to fight the Duergars and take over their ship.
Grymforge is divided into several regions, including 2 Waypoints.
After you leave the ship, Morghal will approach you, demanding payment for passage.
Choose the second dialogue option if you want to go to the forge without paying.
You are now able to freely explore this area.
Free True Soul Nere
After arriving at the forge, you will be send to Thrinn.
If you have the boots that were stolen from her, you’re able to return them now.
During the conversation, you will find out that Nere was imprisoned by rubble in a poisonous room.
If he is not released soon, he will die.
Agree to help in removing the stones.
Talk to him and tell the man that you also want to get rid of Nere.
The dwarf will help you in the fight if you first eliminate the levitating sphere patrolling the area.
Approach the orb.Once the orb starts following you, lure it to a secluded spotand attack.
One accurate shot or a strong spell should kill it instantly.
Tell Brithvir that the task is complete.
Now you’re free to take care of removing the rubble.
To destroy it, you will need something stronger than regular explosives.
Interact with the gnomes and pass the skill check to eavesdrop on their conversation.
Tell them that Tulla sent you and offer your help.
In return, you will receive the location of Philomeen’s hideout.
kick off the small metal door in the eastern part of the forge’s lowest floor.
Go up the stairs and keep going forward.
you’re free to now return to the rubble and free Nere.

Return to the rubble and place Philomeen’s vial next to it.
it’s possible for you to also place other explosive materials.
Once you do this, the gnomes will back off to a safe distance.
Do the same and hit the vial with a fireball or another fiery projectile.
Approach the explosion site and wait for the cut-scene.
In the fight with Nere, you will have to defeat him and 6 Duergars.
If you’ve previously agreed with Brithvar, you will receive 6 allies for this battle.
Focus on defeating the main opponent and the mages, who will often cast mind control spells.
Talk to Beldron after killing Nere and defend the gnomes from Brithvar.
you’ve got the option to offer them help and meet them later in act 3.
As a reward, you will receive the Envoy’s Amulet.
Convince them to attack the Duergars.
After the battle is won, speak again with the oxen and ask them to remove the rubble.
How to deal with a trap with a burning gargoyle?
You do not have to deactivate all the traps.
This deactivates the gargoyle and opens the gate.
How to get to the Adamantine Forge?
There is a ladder next to the traps and the fire-breathing gargoyle.
Go down and stand by the levers.
Pull the levers and wait until a platform appears, make one person from your party jump onto it.
Pull both levers again.
Jump off the platform and head to the end of the corridor.
Jump over the abyss and keep going until you reach the stairs and the next levers.
Send the next person from your party to the metal bridge.
Make this person reach its end.
Return to the first party member and pull both levers.
Wait until the platform reaches the second party member.
Send them to the other side of the forge.
You will find there another Waypoint - the Ancient Forge.
you’re able to now teleport the rest of the party there.
Going further, you will encounter 4 opponents.
Defeat them and go down the stairs.
Jump down and pull the lever on one of the wheels to activate the anvil and descend.
How to defeat Grym?
Grym is an optional boss from the Adamantine Forge.
You will get there by going through the Underdark, heading to Grymforge.
When you go down to the Adamantine Forge, turn the Lava Valve.
Grym will appear after the cut-scene.
When you bring up the valve, the room will flood with lava.
First, set all party members on round platforms so they don’t receive fire damage.
Grym is a very strong level 8 opponent.
However, there are a few ways to easily deal with him.
First,to damage a Grym, he must be standing in lava.
Otherwise, Grym’s armor hardens, giving him protection from every attack.
Have one party member always stand close to the lava valve.
Every now and then the lava will cool down - you will have to turn the valve again.
Grym will not attack you for the first 2 turns.
Then use your strongest attacks, while making sure that your characters don’t step into the lava.
Grym has increased resistance to almost every pop in of damage,his only weakness being bludgeoning.
Grym can perform several actions during his turn.
you could use this to your advantage.
Always attack last with the person who is furthest away from the opponent.
In this way, when Grym starts his turn, he will not be able to reach that person.
For defeating Grym, you will receive the Grymskull Helm.
How to use the Adamantine Forge?
When you get to the forge and defeat Grym, you will be able to create armor or weapons.
To forge new equipment, you will need Mithral ore and Steel Moulds.
you’re free to easily find moulds in various parts of Grymforge.
There are many moulds lying near the entrance to the Adamantine Forge.
you could find Mithral ore in 2 places.
One of them is south of the Ancient Forge Waypoint.
The second ore is north of the Adamantine Forge.
Put the Mithral ore into the anvil, and the mould into the casting.
Pull the lever to lower the anvil and take the newly created piece of equipment.
Depending on the mould you used, you might make:
Think carefully about what you want to create.
You will only have 2 Mithral ores at your disposal.
Help the Cursed Monk
In Grymforge, you may come across the Dark Justiciar’s Journal.
After reading it, you will unlock the Help the Cursed Monk quest.
If Shadowheart is in your party, examining the body will unlock a new dialogue with the Cleric.
To find the Monk, you must go to the Adamantine Forge.
Keep jumping over the rocks until you reach the stairs.
Go up and kick off the chest.
Watch out for burning surfaces and erupting magma.
This is a very strong opponent at a much higher level than your party.
To initiate the chest you have to roll at least a 20 on the dice.
When you take the Sentient Amulet, a cut-scene will play.
Pas the Wisdom skill check and ask the spirit for task details.
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