From this guide, you will learn where to find Gale, Laezel, and Astarion.
It is best to avoid them all from a long distance.
There is a group of looters in the chapel ruins.
Dank Crypt
TheDank Cryptis one of the larger dungeons located beneath Overgrown Ruins.
it’s possible for you to give a shot to deactivate them using tools for disarming the traps.
In the other sarcophagi is a smaller loot.
There are many chests in the area containing, for example, magic scrolls.
The most important finding is thehidden passageshown in the picture.
There is anothersarcophagusin the secret chamber.
When attempting to interact with it, aHooded Skeletonappears and asks the character a question.
you might answer it (in different ways) or say no.
We recommend not attacking the Hooded Skeleton.
When the skeleton leaves, it will appear at the camp during the next rest.
You’ll learn more about it on theCamppage.
Bedchamber
TheBedchamberis a smaller additional location next to the ruined chapel.
When exploring this location, you will encounter enemies.
A group of opponents waits in a larger chamber, but you might attack them by surprise.
Loot can be found in plain sight, in various containers, and on the bodies of defeated enemies.
One of the looters has the Bandit’s Key.
Sometimes the cleric can also be found at the doors leading to the Dank Crypt.
Astarion.The half-elf will venture to deceive the hero during your first encounter.
you’ve got the option to get knocked out.
take a stab at defend yourself by passing a skill check.
After a short conversation with Astarion, you could permanently add him to the party.
More information about meeting Astarion on theAll companionspage.
A frightened boar may be nearby - you’re free to attempt to tame it or kill it.
Gale.The Wizard will appear upon approaching the portal / rune circle of the Roadside Cliffs location.
you’ve got the option to easily add Gale to the team permanently.
You’ll get a useful aid to cast spells.
Unlike the linear exploration of the flying ship, you now have much more freedom of action.
You don’t have to follow the established route.
Keep in mind that some hard-to-reach places (e.g.
higher or distant rock ledges) can be accessed by jumping.
make a run at recruit all the characters in this area as soon as possible.
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