Eldritch Blast

Effect: summon an energy ray that will cause 1D10 Force damage.

Blade Ward

Effect: you gain immunity to Bludgeoning, Piercing, and Slashing injuries triggered by weapon attacks.

Chill Touch

Effect: assail a creature with the chill of the grave.

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The target receives 1d8 Necrotic and cannot regain hit points.

Undead creatures also get disadvantage on attack rolls.

Range: 18 meters.

PC

Friends

Effect: enchant a non-hostile creature to gain advantage on Charisma checks against it.

Concentration: required

Mage Hand

Effect: create a spectral hand that can manipulate and interact with objects.

Poison Spray

Effect: project a puff of noxious gas that deals 1d12 Poison.

PC

Range: 3 feet.

True Strike

Effect: detect the target’s defensive properties to have an easier time when attacking it.

Armour of Agathys

Effect: the hero is covered in frost and gains 5 temporary health points.

PC

In addition, the hero causes 5 Cold damage to all creatures that attack them with a melee attack.

Arms of Hadar

Effect: summon the dark energy.

Targets receive 2d6 Necrotic damage and cannot respond.

PC

Additional information: after a successful defense throw the target receives only half of the damage.

Charm Person

Effect: Magically charm a humanoid in your field of vision.

Additional information:a charmed creature can’t hurt a character casting a spell.

PC

Expeditionary Retreat

Effect: turn Sprint into an extra action allowing the character to move at extraordinary speed.

Range: 1.5 meters.

The target also has difficulties with passing skillchecks for an attribute of your choice.

PlayStation

Additional information: you might activate the arc of lightning in each round to automatically inflict 1d12 electrical injuries.

Spells - Level 2

The table below shows Warlock’s level two spells.

Blindness

Effect: magically Blind an enemy creature.

Xbox

Additional information:the blinded creature may venture to recover from this condition at the end of each tour.

Hold Person

Effect: paralyze a humanoid.

Additional information:at the end of each round, the creature may have a go at free itself.

Baldur’s Gate 3

Ray of Enfeeblement

Effect: the character shots a ray of weakening energy from his or hers hand.

Target that is hit can deal half damage of Strength-based weapon attacks.

Darkness

Effect: a character creates a cloud of magic darkness that will hide and blind creatures inside it.

Darkness makes it impossible to perform ranged attacks.

Burning Hands

Effect: fire shoots from your outstretched fingers.

It ignites anything flammable and deals 3d6 Fire.

Shatter

Effect: cause an intense, painful noise that deals 3d8 Thunder damage for creatures and items.

Additional information: after a successful defense test, the target receives only half of the initial damage.

Inorganic creatures build from materials like rocks will have their defense throws harder.

Invisibility

Effect: touch a creature to make it invisible.

Additional information: the spell ends prematurely if a creature attacks or uses magic.

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