Eldritch Blast
Effect: summon an energy ray that will cause 1D10 Force damage.
Blade Ward
Effect: you gain immunity to Bludgeoning, Piercing, and Slashing injuries triggered by weapon attacks.
Chill Touch
Effect: assail a creature with the chill of the grave.
The target receives 1d8 Necrotic and cannot regain hit points.
Undead creatures also get disadvantage on attack rolls.
Range: 18 meters.
Friends
Effect: enchant a non-hostile creature to gain advantage on Charisma checks against it.
Concentration: required
Mage Hand
Effect: create a spectral hand that can manipulate and interact with objects.
Poison Spray
Effect: project a puff of noxious gas that deals 1d12 Poison.
Range: 3 feet.
True Strike
Effect: detect the target’s defensive properties to have an easier time when attacking it.
Armour of Agathys
Effect: the hero is covered in frost and gains 5 temporary health points.
In addition, the hero causes 5 Cold damage to all creatures that attack them with a melee attack.
Arms of Hadar
Effect: summon the dark energy.
Targets receive 2d6 Necrotic damage and cannot respond.
Additional information: after a successful defense throw the target receives only half of the damage.
Charm Person
Effect: Magically charm a humanoid in your field of vision.
Additional information:a charmed creature can’t hurt a character casting a spell.
Expeditionary Retreat
Effect: turn Sprint into an extra action allowing the character to move at extraordinary speed.
Range: 1.5 meters.
The target also has difficulties with passing skillchecks for an attribute of your choice.
Additional information: you might activate the arc of lightning in each round to automatically inflict 1d12 electrical injuries.
Spells - Level 2
The table below shows Warlock’s level two spells.
Blindness
Effect: magically Blind an enemy creature.
Additional information:the blinded creature may venture to recover from this condition at the end of each tour.
Hold Person
Effect: paralyze a humanoid.
Additional information:at the end of each round, the creature may have a go at free itself.

Ray of Enfeeblement
Effect: the character shots a ray of weakening energy from his or hers hand.
Target that is hit can deal half damage of Strength-based weapon attacks.
Darkness
Effect: a character creates a cloud of magic darkness that will hide and blind creatures inside it.
Darkness makes it impossible to perform ranged attacks.
Burning Hands
Effect: fire shoots from your outstretched fingers.
It ignites anything flammable and deals 3d6 Fire.
Shatter
Effect: cause an intense, painful noise that deals 3d8 Thunder damage for creatures and items.
Additional information: after a successful defense test, the target receives only half of the initial damage.
Inorganic creatures build from materials like rocks will have their defense throws harder.
Invisibility
Effect: touch a creature to make it invisible.
Additional information: the spell ends prematurely if a creature attacks or uses magic.
This site is not associated with and/or endorsed by the Larian Studios or Larian Studios.
All logos and images are copyrighted by their respective owners.