He is a new playable member of the team that appears during your adventures inSeed of Evil.
Big Khan resides in location called Water Risers.
This is the second new map to be visited in theSeed of Evilexpansion.
Meeting with Big Khan is difficult to miss.
His camp is located near the starting point of the map.
you could get there before you meet any opponents.
Big Khan will join the team after a short conversation.
Big Khan has two very good weapons- a semi-automaticRambinorifle and aBoomstickshotgun.
Each of these weapons should be at the highest third level.
Big Khan has skills that you already know from other characters, as well as completely new ones.
Particularly interesting are two new Major Mutations.
The first one isGround Pound.
It allows you to knock down enemies and destroy nearby shields (image 2).
This is a very good skill in situations where Khan or the whole team is surrounded by opponents.
However, it does not work very well in situations where you still control the course of the battle.
Big Khan can lose the cover he was hiding in after using this skill.
He can then become an easy target for enemies during their turn.
The second new major ability isPuke Flame.
Enemies will take fire damage as soon as you use this skill.
Also, the “puked” area will burn for several rounds.
Enemies usually react to this by trying to bypass the flames and not coming into contact with them.
Other active abilities of the Big Kahn are the following:
Both ofBig Khan passive skillsare quite interesting.
Silent Assassin doubles the chance of critical damage when attacking from cover.
This is a great way to start a battle or resume it if Khan managed to hide again.
Super Tendons make it easy to reach high places.
Development points can be spent onbonuses to statistics.
Both of these bonuses are very useful.
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