This guide page describes Chapter 2 of the Callisto Protocol game - Aftermath.
Once it’s defeated, fire up the door to Checkpoint D521 and squeeze through to Access Hall D573.
A cutsceneinvolving escape from monsters and meeting Eliaswill begin.
In the security room you will receive a weapon fragment from Elias.
Once the monster is out of the way, climb the stairs.
Upstairs,you’ll encounter your first acid-spitting monster.
Strafe left and right to not get hit.
If it comes to open combat, kill them one by one.
Find a guard’s corpse
To access Laundry B202, you need a Keycode.
This unlocks the way to Laundry B202.
Implants are also collectibles.
you’re free to optionally rip them out of the encountered bodies.
The principle behind it is similar to telekinesis.
Take the Gate Fuse from the fusebox on the left.
Along the way, you’ll watch a hologram and meet new monsters.
From now on, you’ll encounter GRP Battery Packs which allow quick replenishment of energy.
Energy can also replenish on its own, albeit slowly.
To continue, choose Med Observation C108.
Continue to Maintenance C110 and slide the door open.
From here on, watch outfor monsters that pop out of cocoons.
Along the way, destroy further cocoons and kill big monsters.
You’ll encounter a group of monsters -use GRP to grab an explosive canister.
Hurl it at at least two creatures to make matters easier.
You’llfind the Gate Fusein the same area.
it’s possible for you to use it at the next ReForge.
This one unlocksthe Skunk Gun(provided you pay 800 credits).
A new elevator will be unlocked, thanks to which you might leave the basement.

Reunite with Elias
After arriving, follow the balconies to reach SHU Command D701.
Get into the gondolaand activate it.
check that to use the GRPto grab enemies and throw them at working machines that serve as traps.
Each contact with the machine will end in the monster’s death.
Jacob can die just as easily after contact with working machines.
Watch out for them.
After the GRP’s energy is depleted,finish up with firearms.
This is a way of dealing with larger monsters and acid-spitting ones.
it’s possible for you to also combine various attack methods e.g.
knock down monsters with knee shots and finish them up with melee weapons.
After opening the door, quickly kill the crawling beast.
Upstairs, you’ve got the option to optionallyuse a Reforge.
Ultimately, you have to examine theinteractive consolein the picture.
Once the fighting concludes,find an interactive console near one of the cells(screenshot).
Activate it to start a cut-scene.
There is a collectible waiting for you on the table.Use the Shiv to escape the cell.
Continue followingthe narrow pathways between pipes.
Use GRP to rip out the barfrom the screenshot.
This way you’re free to access a new ventilation shaft.
Once you reach the other side, defeat the monster and go right.
This area is patrolled by a security robot- start sneaking and follow the linear path.
The path will lead you to acorridor with a bladed trap.
In the same room you canuse the panel to pop pop the hatch.
Go down the ladder to complete this chapter and proceed to the new one -Habitat.
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