We have described solutions to all the mandatory environmental puzzles - there are many of those in the tomb.

Arrival at the central hall of the tomb

Use the stairs.

Watch out forSkungus spiked monstersduring your entire stay in the tomb.

Article image

They are immobile, but can deal large amounts of damage if you come into contact with them.

Don’t hurry through locations where they occur and always check where you’re going to jump or land.

Run on the wall and take the descent to the great hall.

PC

Start by getting rid of the monsters here.

Thefirst puzzle with a spherehas to be completed here.

It in transporting a sphere to a central slot.

PC

The mechanisms similar to that shown in the picture 1 will help you in solving this puzzle.

Interacting with them leads to the opening or closing of an air stream that can push the sphere object.

The sphere can roll into several different places and smash fragments of walls to unlock access to local secrets.

PC

Break down small obstacles andreach a room with a hanging construction with a sphere.

Start by using an interactive wall.

When you reach the top, use the mechanism in picture 1 to release the air flow.

PC

The central structure will start to swing.

Fighting him is not obligatory, although it is worth practicing defeating this jot down of enemies.

It’s a much stronger opponent than those you have met before.

PC

Avoid ranged attacks by a guard and strong melee combat strikes, especially the red one.

Seek opportunities to launch your own attacks after a guard has carried out a failed (slow) attack.

Next to it is the mechanism of opening the air flow.

PlayStation

Use the climbing wall and break through small obstacles.

In one of the following rooms there are air streams that cannot be closed.

In the next room, you will reach the air tunnel opening mechanism.

Xbox

It will push all Skungus monsters away.

Move to the other end andjump(image above).

Cal will be pushed by the airstream, making the jump longer.

Star Wars Jedi: Fallen Order

In the new location there is anotherTomb Guardian, although the guard will be weakened by exploding Skunguses.

Still, don’t underestimate your opponent and don’t take too much risk during the duel.

After winning the battle,reach the vertical stream of airand jump to the top shelf.

Use the already known mechanism to open a new wind tunnel.

Jump in the direction of the shelf shown in the picture.

Cal should be pushed by ahorizontal air stream.

Break through the little obstacles to move on.

You’ll be in a large corridor.

Head straight ahead andtouch the closed gate.

As Yoda said - do or do not, there is no try.

After a while, a newTombGuardianwill appear.

This will interrupt his attack and temporarily expose him to your attacks.

and you have tosolve the puzzle of placing three spheres in the appropriate slots.

Start by positioning yourself at thefirst sphere, which is the one previously pushed by the air stream.

you’re able to push it through with a Force Push.

Bring it to the newlower slotin the picture above.

This will unlock a new passage on the right side.

Explore a new passage.

Along the way you have to grab some pieces of interactive wall and move to the left.

There’s asecond spherein the upper corridor.

Start using the Force Push on it and get it thrown into the central room.

The second sphere should stop at the top slot.

Break through to thehanging cargo room with the third sphere.

Climb upstairs to use the Force Push on the cargo and release the third sphere.

Then break through with it to the central hall.

As in the case of the second sphere, point the third sphere at the trough.

After it starts to roll, two streams of air are going to keep it in continuous motion.

Reach the place shown in the picture above, that isabove the first sphere.

Thenuse the Force Push to push the sphere into the third slot.

The whole structure will rise (picture 2).

Jump to nearby edges and climb up to a higher shelf.

you’re free to demolish the weakened part of the wall here (picture above).

You will return to the elevator room.

Push the local sphere out of the slot and let it roll down.

Stop on the special pile plate to set the elevator in motion and leave theTomb of Eilram.

Return to the team’s spacecraft

Now, you must return to the team’s spaceship.

Once you find yourself in theruins, start by stopping at the meditation point.

New Stormtroopers have appeared in the ruins.

Go straight ahead after defeating your enemies.

Destroy a wall with a Force Push and complete a new descent on an icy surface.

It is quite difficult stage.

The hero will finally reach theIce Caves.

Right next to the place where you finished the descent there is ameditation point.

Full exploration of ice caves is not mandatory.

In the caves there arethree different elevators marked greenon the holomap, which can take you to the surface.

Also, watch out for the rocket launcher Stormtrooper and attack him while he reloads his weapon.

Activate the elevator and wait until it reaches the surface.

AT-ST will not, of course, remain idle.

Jump off as soon as you notice a grenade falling down next to you.

Return to attacking after the grenade explodes.

This site is not associated with and/or endorsed by the Electronic Arts Inc. or Respawn Entertainment.

All logos and images are copyrighted by their respective owners.