The main objective of this chapter is to rescue the Wookiee prisoners.
However, Cal will also explore, complete puzzles and face various opponents, including the main and mini-bosses.
Ship
Interact with the galaxy map and selectKashyyyk.
Don’t forget to go up to the bridge and sit in the chair after receiving the appropriate orders.
Cal will jump out of the Stinger Mantis - the chapter starts in the water.
Take control of an AT-AT
Start swimming towards the nearestAT-AT.
you might catch it and start climbing up.
The climbing path is very linear.
If you need, you’re free to jump to the neighboring vines.
Start by moving towards the back of the AT-AT.
Your goal is to climb on top of the large walking machine.
Find theinteractive hatch- use it to get inside the AT-AT.
Squeeze through the left hole and get to the room with a few Stormtroopers.
Once they are dead, go to the cockpit.
Use blasters (note - they overheat if you shoot them continuously) and cannons.
These weapons are best used alternately.
Start with destroying another AT-AT.
After entering the jungle, focus on shooting Stormtroopers and destructible objects (e.g.
An AT-ST will appear in your path, but it has no chance against an AT-AT.
In the final part of this sequence, you will have to shoot the enemy aircraft.
The next sequence is scripted -the AT-AT gets destroyed.
Cal must continue on foot.
choose the only available exit from the landing site.
The main path through the jungle requires you to run on one of the walls.
You reach aninactive machine- scan it.
You will learn that BD-1 needs an upgrade.
Go back a bit and follow the side route hidden behind the cables.

In the new location, jump to the lower level and approach theworkbenchshown in the picture.
This unlocks a new ability for BD-1 -Overcharge.
you’ve got the option to connect to selected panels to turn them on or off.
Immediately after getting the improvement,Cal will be attacked by the Wyyyschokk spider.
Start by quickly pressing the indicated button to free yourself.
After that, you’re free to start fighting the monster.
Avoid thespider websshot by the monster - Cal can be wrapped in a cocoon and temporarily immobilized.
After winning the fight, climb the wall to reach the platform above.
Press the button to order BD-1to connect to the paneland use Overcharge.
This will move the construction with a rope down.
After turning the panel off, you’re able to grab the rope and leave this place.
Return to the central part of the jungle and go back to thepanelyou saw earlier.
BD-1 can now connect into it.
The nearby structure will be activated.
This will allow you to go over the abyss.
You will meet Flame Beetles for the first time.
They are very weak but they explode upon death, so don’t forget to move away from them.
Jump to the rope, run on the walls and then climb the vertical wall.
Get to the barricade and destroy it with a Force push.
Reach the Imperial Refinery - you will find ameditation spot.
Continue your way and use the Force push again to get rid of the next obstacle.
Watch out for grenades thrown by one of the commanders.
Go further and attack the next group of Stormtroopers.
When you pop launch the next door, you will encounter anElectrostaff Purge Trooper.
This enemy uses a staff with two electric ends.
This enemy is good at parrying and countering attacks.
Be prepared for that.
have a go at dodge a lot and attack the Purge Trooper when the enemy finishes his attack sequence.
Squeeze through and get to the place with beetles and Stormtroopers.
It is best not to interfere and only deal with the survivors.
Be careful, because this is the first time when you will meetFlametroopers.
Jump to the climbing wall and move to the top right corner.
There is apanelwith which BD-1 can interact.
After viewing the effects of the activated the machine, use the newly opened passage to the next location.
You now have access to a newmeditation spot.
This will make it much easier to deal with weakened or less numerous enemies/monsters.
Exploration of the nearby cave is optional.
There, you will find a mini-boss' lair -Albino Wyyyschokkspider.
To continue the main mission, go to the right (the picture above).
Here you’re able to run along the wall.
Then you have to use the Force to stop the rotating mechanism and run on it too.
Run on the next wall and grab the climbing wall located under the room with Stormtroopers.
Hang down and move to the left.
Climb up and get rid of opponents.
You will find yourself next to a large working machine.
Climb another wall and get to themeditation spot.
Walk on the beam, climb up and attack new enemies.
This is a good place to push some of them off into the abyss.
The elevator is unfortunately temporarily inactive - you have to use the side entrance.
Interact with the terminal - this will trigger aboss fight with the Security Droid.
Get to the climbing wall on the opposite side.
Grab it and move to the right.
Then, you have to climb to the top.
You will encounter a few Stormtroopers.
make a run at deflect their projectiles and throw them into the tank using the Force push.
This location has apuzzle with a rotating mechanism.
Take BD-1 to thepanelshown in the picture and use Overcharge on it.
Turn left and jump on the platforms located above the poison tank.
The rotating mechanism is reached in the same, but you start from a different place.
UseForce Slowon the mechanism when the platform is placed in a straight line.
Go to the wall and jump to the bars on the cages with Wookiees kept inside.
Move towards theholeon the right - see the picture.
Go through it to solve the puzzle.
In the new corridor, use the Force push on the barricade and defeat the Stormtrooper.
Other enemies are in the left room.Defeat the Stormtroopers firstand then deal with the newSecurity Droid.
Thankfully, he has the same attacks as the previous droid of the same throw in.
After winning the fight, use theterminalto free the Wookiees.
In the new room, let BD-1 connect to thepaneland use Overcharge (the picture above).
it’s possible for you to return to the previously visited location with the large elevator.
Time for a bigger fight:
After winning the battle, find a newterminalto use BD-1’s Overcharge.
This activates a large elevator moving to the landing pad where you started exploring the planet.
Use it - for now, you are done with Kashyyyk.
After returning to the landing pad, get on board the Stinger Mantis and leave the planet.
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