This big flying monster is one of the main bosses of the game.
During the fight, Gorgara attacks primarily byhitting the ground with its upper limbs.
These are both usual attacks andred oneswhich are more dangerous.
Gorgara’s another attack isbiting.
Gorgara can alsoattack you with its wing.
This is a red attack, so don’t give a shot to block it.
An additional problem is that this attack has a large radius.
After several successful attacks,Gorgara will be stunned(example in picture 1).
This will allow you to run to Gorgara’s head and perform a few attacks (picture 2).
In the next phase, Gorgara will start flying around the cave.
Don’t risk here, focus on dodging.
One of the later boss’s attacks iswings flap.
you might’t kill Gorgara yet.
The boss will escape from the cave when it has a few health points left.
Getting out of the cave
After winning the fight, examine the corpse again.
Use this “gadget” and start climbing the red fragments of the wall adjacent to the examined corpses.
Reach the top shelf and squeeze between the rocks to get out of the cave.
Move on the branches to reach ameditation spot.
A new climbing wall is nearby - use the claws.
Defeating Gorgara
Gorgara will appear againafter you start climbing the yellow wall.
You won’t deal damage directly to the monster.
During the climbing sequence, you just have to keep climbing without stopping.
This will prevent Gorgara from reaching Cal.
After completing all the climbing sequences and free-falling,Cal will finally defeat Gorgara.
Climb the red wall and use Force Pull on the interactive barricade.
Defeat a group of Nightbrothers.
You must do this before the interactive objects return to the default horizontal position.

You return to the bridge in the village.
Along the way, you better squeeze between the rocks and climb the walls.
You will reach ameditation spot.
You are in the main part of the Nightbrothers' village.
Jump to neighboring shelves to attack enemies by surprise - Cal can land on one of them.
Eliminate all the Nightbrothers in the area.
You now have to complete another simple environmental puzzle.
Finda large chestin the village and move it usingForce Push.
Place the chest near the stairs shown in the picture.
Climb the chest and jump to the upper shelf.
you might see the Mantis in the distance - this isn’t your current destination.
The linear path will take you to the door - open them to unlock a new shortcut.
You are above the previously visited place with two hanging ropes anda meditation spot.
You probably remember the path - move forward to reach the next gate.
Keep jumping to the next shelves until you reachthe climbing wallpresented in the picture.
Since Cal has claws, he can grab the wall and climb it.
Use it to triggera flashbackduring which you play asyoung Calwho is training under Master Jaro Tapal.
Start by reaching the upper shelves using double jumps.
When you reach the top shelf,jump forwardto catchthe slightly protruding edgeshown in the picture.
Move to the right and jump to another edge.
Release it when you are above the platform.
New platforms will come out.
It can catapult Cal just like plants from the previous parts of the campaign.
After bouncing off it,perform a double jump and run on the wall.
Climb to its top and wait for new platforms.
Go right and wait forthe soldier with a blaster.
You have to reflect a few bolts with your lightsaber.
Turn left to reach new shelves.
Jump on the shelf from the above picture andperform a double jump towards another climbing wall.
Climb up and get to the room where Jaro Tapal is.
This will trigger a cut-scene.
Squeeze through and head straight.
Use Force Pull to bring the large platform down.
A little further you oughta use Force Push on the next platform.
Use the lightsaber to cut all the cables on your way.
You are ina large vent shaft- start climbing.
Use climbing walls, ropes and vertical walls.
Cal will lose his lightsaber.
Watch the cut-scenes and then continue the linear climbing sequence.
You must reachthe control roomand interact with the central terminal.
fire up the side door.
attempt to attack the master.
You will learn that Cal is still too weak.The hero loses his lightsaber.
She will resurrect the new Undead Nightsisters.
The hero can’t use the lightsaber - the only option is to run.
venture to avoid the Undead Nightsisters by keeping a safe distance.
Use a roll every time one of the Nightsisters performs a red attack.
This will allow you to avoid getting caught by a Nightsister.
First, head to the gate, and then passthe meditation spotnear the two ropes hanging over the abyss.
In the final part of the escape, grab the path presented in the picture.
Reach the Mantis to trigger a cut-scene during which Cal will escape from Dathomir.
You will automatically fly to the next planet,Ilum.
The walkthrough for this chapter is on the next page.
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