Skill
Requirements
Description
Bandage
None - the item is available from the beginning of the game.
The main healing item available from the beginning of the game.
The character has an unlimited number of bandages.
Syringe
A healing item that can be used instantly to restore health points.
With the right skill, this item can also heal injures.
The number of syringes carried is limited.
Medkit
The item is unique to the Field Medic class.
This consumable is only available for the Field Medic class.
Allows you to heal all wounds and injuries, and temporarily increase the health bar.
Grenade
The basic explosive that deals damage to enemies in its radius.
C4
An explosive gear that explodes only after the player detonates it remotely.
Not counting the rocket launcher, it deals the most damage in the game.
Grenade
Requires the E.M.P.
Upon explosion, this grenade immobilizes enemy vehicles and drones for a few seconds.
This ability has three levels - MK1, MK2 and MK3.
The higher the version, the longer the duration time.
Flashbang
Upon explosion, this grenade blinds and stuns enemies for a while.
Rocket Launcher
Requires Rocket Launcher ability.
It allows you to launch an unguided projectile that is capable of destroying most targets.
Great for fighting enemy helicopters.
Gas Grenade
The item is unique to the Assault class.
Upon explosion, the grenade spreads poisonous gas that deals damage to enemies within range every second.
Intel Grenade
Requires Intel Grenade ability.
Upon explosion, this grenade marks all the enemies within its radius.
During the first few seconds, the enemies are visible through the walls.
After that, you will only see markers above their heads.
Sensor Launcher
The item is unique to the Sharpshooter class.

Shoots a charge that works in the same way as the Intel Grenade described above.
Blowtorch
Requires Blowtorch ability.
The perfect tool for infiltration.
Cloaking Spray
The item is unique to the Panther class.
Binoculars
Allows you to scout and identify targets and locations in the same way as when using a drone.
More information about Provisions in “Rations & Supplies” chapter.
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