Use an elevator that will take you to the new floor.
Right after you get out of the elevator, you’ll find acheckpoint.
After defeating all opponents, look for a lamp that can be grabbed by using your telekinesis power.
Use it to unlock the main passageway.
You will enter theObservation Decklocation.
Expect more battles here, which may be a little more difficult.
A certain ease are the numerous posts and columns behind which it’s possible for you to take cover.
After defeating all opponents, grab one of the lit lamps again by using the telekinesis.
Grab the Power Core and put it into the slot.
Jump up the shaft to get to a new larger location with acheckpoint.
In thelocation with a trainthere is a new environmental puzzle to solve.
Start by locating the Power Core and placing it in a generator situated near the wall.
Pressing the same button again stops the train.
This generator is connected to a door that unlocks the exit from this location.
You will reach theLower Access.
This will allow you to open a chest with some loot.
In the left corridor you will encounter aweakened wallshown in the picture.
you might break it down, that is, by throwing objects at it by using telekinesis.
Get the core to the generator shown in the screenshot.
you’ve got the option to move on now.
A linear path will lead you to acheckpointand aroom with a rotary platform.
Start by getting rid of all opponents in the area.
After the fight is over, enter the control room on the upper level and press the button.
New opponents will arrive in the main hall and you have to watch out for thefirst sniper.
The game informs you that Jesse is being targeted by a sniper.
If she gets hit by a sniper, then she could be on the verge of death.
The sniper is hiding in the outside part of the room.

Once located, it is best to position your heroine behind an adjacent wall.
Lean out for a brief moment to attack him.
After the rotary platform stops again you mayexpect a second sniper to appear.
It’s best to find shelter as soon as possible so we can attack him from a safe distance.
Attack him while taking cover.
Also, perform frequent dodges.
After winning the second battle, re-locate the red blocks that prevented the platform from rotating any further.
This will be made possible by a lamp mounted on a rotating platform.
The lamp will illuminate the darkness that blocked the passage.
The next location is theShifted Offices.
Get to the locked door next to the generator slot.
In the location shown in the picture you’re free to remove obstacles that hide a power core.
Move it to the generator.
Continue a linear march that will lead you to anothercheckpoint.
Just behind it there is the entrance to theAWE Loading Bay.
Before entering the loading bay, it is worth using the station on the left side.
It allows Jesse tosummon a friendly rangerwho can assist the heroine in the battles.
Ranger’s help will definitely come in handy.
That is because you’ll come across flying opponents just after entering the loading bay.
During the battle you have to watch out, among other things, for anelite opponentsurrounded by flying elements.
Deprive him of this shield by attacking him with the help of telekinesis.
After winning the battle, go to theLoading Bay Ventsshown in the picture.
Be careful not to fall into the abyss.
There is one larger optional location in the vents but to complete the mission the entire path remains linear.
You will reach acheckpointand the large location calledFra Mauro AWE.
Jesse must avoid boss attacks by staying in illuminated places and minimizing time spent in the shadows.
Your task is to follow the lamp so that stay in the (rather small) illuminated area.
After the darkness is destroyed, quickly use telekinesis to grab the power core and continue following the lamp.
Reach the third illuminated area with a power core.
Throw the core into the bottom slot shown in the picture.
This will turn on a lamp that illuminates one of the top slots and destroy the darkness obscuring it.
Stay in the same place and press the button with the right arrow.
Start following the lamp again, which along the waywill illuminate a new power core covered by darkness.
Don’t take it now, just follow the lamp to the other illuminated area.
Reach a platform with slots to place power cores.
Find the power core which you have spotted earlier in the dark and pull it to yourself.
Place it in one of the top two slots.
Remove the power core from the bottom slot and place it in the second of the top slots.
Ultimately, there must be 2 power cores in the top two slots.
Reach the passageway and use the elevator to enter the upper control room.
Use it to light up the whole room and drive Hartman away.
It leads to theService Ducts.
A linear path will lead you to a manhole in the floor.
Destroy it or move it away.
After jumping down, you’ll find yourself near the place where you started exploring the area.
it’s possible for you to now go back to theActive Investigationssection.
You’ll find out how to cross through the western part of the investigation sector.
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