Basic information

Reach the Warehouse Path

Begin the mission at theCrossroads.

Use the Shape power to extend one of the side ledges.

Reach it by using the levitation, bounce off it, and enter a higher passage.

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After a few moments, you will reach an area with a white abyss.

Once again you have to use the Shape power here - this time to extend the right ledge.

Continue until you reach theWarehouse Pathlocation.

PC

Complete the ritual in the Warehouse

Continue the linear crossing to reach theWarehousearea.

It is a vast location with a newcheckpoint.

However, the thorough examination of this area is purely optional.

PC

To continue your mission, find the entrance to the large monolith-tower on the ground floor.

When you attempt to use it, you’ll find out about a power supply problem.

it’s possible for you to take the elevator to Level 2 (Power Core Storage).

PC

Locate one of the working power cores among those that no longer accumulate any energy.

Pull it to you character and move it to a new generator.

We also advise you to store another working power core in the elevator at that moment.

PC

You will appreciate this solution in a few moments.

By activating the new generator, the elevator can move to Level 3 (Tunnel Access).

Get out of the elevator and locate a hole in the tower wall.

PC

Head towards a high rocky ledge visible in the distance (at the spot shown in the picture).

Start going through the caves.

When you leave the tunnel, expect to be attacked by a group of opponents.

PlayStation

Remember to look for opportunities to activate power-related traps during the battle.

They can make it easier for you to kill enemies.

After the battle is over, move on, and watch a new vision featuring Marshall.

Xbox

Reach the outer rocky ledge.

In the spot shown in the picture you’re free to use Shape to pull out side ledges.

This will allow you to reach the yellow-marked ‘stable’ ledge.

Control

Walk through the caves.

You will come across anothercheckpoint.

Watch out for more enemies who will attack Jesse soon after passing the checkpoint.

Once again, it’s worth to activate the traps.

Your ultimate goal is to fly through the hole in the tower wall shown in the screenshot.

As you ride the elevator, you could optionally destroy a previously unavailable node.

On Level 6, it is a good idea to destroy the cracked wall shown in the picture.

This will allow you to reach one of the hidden areas and unlock the localcheckpoint.

Then touch the monolith.

You’ll get into the Astral Plane.

Use Shape (hold the telekinesis button) to rebuild a sphere-shaped object.

You will receive some gratitude after doing this.

If you want to leave this place quickly, make a jump into the abyss.

However, remember to land by using levitation before you collide with the ground.

Reach the Base

Move back to theCrossroadslocation.

Use Shape to pull out some ledges.

Jump from ledge to ledge and reach the stable ledges in the distance.

Ultimately, Jesse must make it to the entrance of the new cave.

You’ll also encounter new geysers.

Once again avoid standing in spots where they explode.

You will have to engage in some battles after reaching theFractured Cavernlocation.

This is where you have to watch out for a strong opponent with a shield.

Destroy it with telekinesis attacks and then fire at your opponent with a service weapon.

Keep moving forward and prepare yourself to take part in more battles.

Once you reach the locked gate, break through the right room.

You will reach theBase Camplocation with bridges hanging over the chasm.

Start with destroying new Hiss Nodes.

In the location shown in the picture you’re free to extend a ledge.

Reach it and then fly to the bridge located above.

Complete the ritual in the Collapsed Department

Turn north and choose a new passageway with rising walls.

You’ll reach acheckpoint.

There is also aterminal nearby that allows you to summon a friendly ranger.

It’s worth using it to gain a temporary ally.

In the adjacent room you will have to take part in a battle with hostile rangers.

After winning the battle, head to the exit on one of the upper levels.

Continue your journey (along the way you’ll find an astral toilet associated with a trophy).

In a new location with bridges, fly over a section of the chasm.

You’ll soon discover anothercheckpoint.

Reach the switch and lift up the big gate.

As a result, choose the right passageway (Transit Control).

You will get to a room where you’re able to see the power object - a projector.

Turn to the right and find a wall withPower Coresinscription.

Start using telekinesis to detach its metal shields.

Behind the metal shields you will find power cores that are usable.

Pull them to Jesse one at a time.

You’ll need three cores in total.

it’s possible for you to also pull them by relying on telekinesis.

By ripping out the shields you will be able tothrow the power core into the hole above the generator.

The power core will automatically descend into the generator slot.

All 3 generators should be active.

Return to the bottom, specifically to the switch shown in the picture, which was previously unavailable.

Pressing it will lift a new large gate.

You will be attacked by enemies in the new location.

Leave the strongest opponent for the very end of the battle.

This will allow you to head to the upper office space shown in the picture.

Exploring it is entirely optional.

A walkthrough of this optional mission can be found on a separate page of our game guide.

Continue to march through more rooms and corridors.

You’ll reach the new bridge and watch Marshall’s new vision.

We discussed this in more detail on another page of our guide - description ofThe Foundationmission.

Meeting with Former

Jesse will remain in the astral plane after unlocking the Fracture power.

Head straight until you reach the place where you met with theFormer.

After returning to the Collapsed Department you will receiverewards - 4 development points, weapon mod and crafting materials.

The game will also add new mission objectives related to Fracture power.

We have discussed them on another page of our guide -The Nail - Canyon Rim and Research Site Gamma.

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