Then we will look at other types of resources and finally we mention buildings.

Gold and taxes

Gold is the basic resource in the game.

The basic resource you gotta expand your kingdom is gold.

Article image

The main source of your gains is taxes that you receive from your domain and vassals.

Detailed information on taxes can also be found in the Domain tab (1).

Under each their portraits, you will find an income rate and a coin icon (2).

PC

In addition, the Stewardship lifestyle level (4) of your character influences tax revenues from your domain.

Each subsequent level of development guarantees a tax and levy bonus of 0.5%.

Of course, you’re free to also increase tax income in other ways.

PC

One of them is assigning the task of collecting taxes (1) for your steward.

During the war, you might collect gold by taking over your opponent’s buildings.

During a siege, you always see what loot you will receive if you succeed in it.

PC

A specific punch in of military operation isRaid.

It is a military operation run without declaring war to raise additional funds.

Your army have to be raiders to start a raid.

PC

Remember that it’s possible for you to also fall victim to the enemy raid.

Until negative modifiers end, the barony cannot be raided again.

War and raids are generally quite expensive and precarious.

PC

There is, however, another potential benefit associated with military operations, and that is prisoners of war.

This also applies to the possessions of his vassals.

Aditionally, by winning a battle, you’re free to capture enemy commanders.

PlayStation

To do this, kick off the court management window and grab the Prisoners tab (2).

Then all you have to do is click theRansombutton (5).

Not every prisoner will be able to pay the full ransom right away.

Xbox

you could wait until they collect the full payment or free them for less gold.

The greater the character’sprowessstat, the greater the chance of escape is.

Releasing prisoners of war can be very profitable, but these are rather rare situations.

Crusader Kings III

Also, if you want to imprison a vassal legally, you better have a hook on them.

Another useful perk isGolden Obligations(1) from theAvariciousperk tree.

It allows you to demand payment from another character in exchange for a hook you have on them.

Hooks can also be obtained by freeing the prisoners without collecting a ransom.

The second one allows you to sell titles.

Buildings are managed from the level of individual baronies.

At the bottom of the barony window, you will find slots for buildings.

Basically, each barony has 3 building slots.

Additionally, there are special buildings in the game with separate dedicated slots.

To start the construction, press theConstructbutton (4).

Hovering the cursor over this button also allows you to check the requirements to build it.

One important element of this window is thePreviewbutton (5).

Thanks to this option, you’re free to check the next development levels of a given building.

Most of the buildings in the game can be upgraded.

Possessed upgrades are marked with filling, while selected ones are highlighted.

Upgrades can only be made in a specific order and often require knowing specific innovations within your culture.

You confirm the decision to develop a building with theUpgradebutton (5).

Fortifications are castles and all their upgrades.

They are primarily of military importance.

Each bang out offers two building variants, and most of them guarantee positive effects for your entire kingdom.

A much larger range of buildings is available for feudal or clan government forms.

In these governments, most buildings have county-level effects.

Therefore, some buildings can only be built in cities or temples (e.g.

guilds), while others only in the capital of the duchy (e.g.

This site is not associated with and/or endorsed by the Paradox Interactive or Paradox Development Studio.

All logos and images are copyrighted by their respective owners.