They are often dependent on various objects you encounter, such as weapons or hacks.
Bleeding
Effects: slowly exhausts your health, disables sprinting and reduces jump height.
Blinding
Effects: reduces the detection of threats for a short time.
Burn
Effects: gradually reduces the level of health.
Crippled
Effects: severely limits combat effectiveness and movement ability, depending on which limb is damaged.
Knockdown
Effects: knocks on the ground and reveals weak spots.
Poison
Effects: slowly drains health and armor, and additionally slows down movement.
Stun
Effects: immobilizes the character for a while, leaving you vulnerable to attacks.
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