guides
Last update:16 November 2021
The following page discusses exploration inDarkest Dungeon 2.
Here you will learn about the basics ofgoing on Expeditions, road choices, Markers, and Events.
You will also learn what Flame isand what bonuses it provides at certain brightness levels.
The road on the map is yellow-green or blue.
They have a certain number ofRounds (5)visible in the upper-right corner.
When all rounds have ended, the fight stops and the heroes get back on the trail.
If you don’t manage to defeat your opponents within this time limit,you won’t receiveany reward.
Planning a route is not easy.
Sometimes the choice of the route will be influenced by aContractassigned to a given location (completely randomly).
In addition, wanting to visit or avoid individual points (e.g.
Sometimes the heroes have their own preferences when it comes to choosing the route.
These suggestions appear at crossroads - but not all teammates give them.
Light/Flame
The flame visible on the stagecoach determines the level of danger.
You don’t want it to go out - you will then be attacked by the cultists.
If you win the fight, you will gain some Flame.
When you defeat them, you’ll receive 40 to Flame and rewards for the fight.
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