Our walkthrough for Dead Space Remake describes chapter 10 of the game (End of Days).
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Last update:01 February 2023
End of Daysis the title of Chapter 10 ofDead Space Remake.
There is a newly unlocked pathway next to the shop that leads toCrew DeckandTram Tunnels.
In the tunnels, you’ll find a small elevator that will take you to theCrew Quarters.
The northern door requires a keycard and finding it will be your next objective.
Start by reachingStandard Bathrooms, as there areAdvanced Engineering RIG Schematicshere which unlocks level 5 of the Suit.
Once bought, you have 20% of armor and 30 inventory slots.
There is also aZero-G Gymnearby.
Inside, it’s possible for you to take part in an optional mini-game involving throwing balls using Kinesis.
Completing the minigame unlocks theZ-Ballertrophy- we discuss it in more detail in the trophy guide.
On the new floor, you should encounter a corpse that has theCrew Deck Keycardon him.
Backtrack through the corridors to theCommon Area.
A larger battle against necromorphs awaits you here.
Once the enemies are defeated, use the keycard to unlock the elevator.
The escape route is linear and planned in advance.
Always focus on escaping the room in which the monster is and each chase should end with this.
When that happens, continue forward and sooner or later things should get back to normal.
Proceed throughMess Halland use the small elevator.
The door upstairs leads toStandard Quarters.
You;’ll reach a barricaded northern door -use Kinesis to move the items out of the way.
Leave the area as fast as possible to avoid the Hunter.
Destroy Tendril in Deluxe Quarters
Once the hunter is evaded, look again in the northern room.
Find the neighboringStorage Room.
There isa power cellhere - grab it with Kinesis and travel south.
Reach the room with the save station - there is a red cell slot here and a new elevator.
The path will lead you back to theCentral Nexuswhere you had an encounter with the Mercer’s Hunter.
This time it’s possible for you to safely look around the area.

Unfortunately, further parts of this deck are unlocked gradually with the destruction of next tendrils.
Ride the new small elevator.
The upper balconies contain a passage toDeluxe Quarters.
As you explore,lockdown will be activated- to clear it, you must defeat all necromorphs here.
There isa new orange growth(screenshot) in one of the corners of the main corridor.
Destroy Tendril in Executive Quarters
Travel back toCentral Nexussection.
TheExecutive Quarterscan be reached via the upper balconies (western pathway).
Choose the southern door to reachExecutive Bathroomsand take care ofthe orange growth inside(screenshot above).
A new pathway is available in the southwestern part of the Nexus, leading toChief Steward’s Office.
Watch the meeting scene with Dr. Kyne.
Move to the neighboring room (Inquiry Desks) and take care ofthe orange growth(screenshot).
Retrieve the Marker
Go back toCentral Nexusand ride the elevator to the bottom level.
Another lockdown will be initiated - defeat the necromorphs to lift it.
Approach the Marker anduse the terminal.
Enter the shuttleand install theSingularity Core.
Test-Fire the Engines
Go to theShuttle Bay Controlsroom and interact with the terminal.
This action leads to a newappearance of the Hunter, and Isaac has to face him.
This way you’re free to leave the control room without receiving damage.
Your goal is to getthe hunter behind the shuttle, to the location where the engine test took place.
Now you have toquickly run to the control room and test the engines again.
so you can be defeated, the Hunter must be in the blast zone of the engines.
Load the Marker
After leaving the room,Isaac will be grabbed by a giant tentacle.
Wait until you regain control of the protagonist and shoot the orange growths on the tentacle.
Another cut-scene will start, and once the conversations are concluded,Chapter 11 begins.
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