It begins immediately after returning from the Temple of Dagon.

Reid has to find Ebernote Blackwood again, find out who stole the seal and retrieve it.

As you complete the case, you will of encounter one big choice.

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A visit to the hospital

This case begins automatically after the caseNosedive.

Under mysterious circumstances, you will find yourself in theHospitalof St. Mary.

From the very beginning the first clue is available -The Seal is Missing.

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Talk toJohannes van der Berg, from whom you will learn how you got to this place.

It will also find that the Seal disappeared and must be retrieved.

You will also get access to a new gadget -Firebomb.

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you’re free to visit the morgue in the basement.

Next to Harriet’s body you will find theCoroner’s Report(image above).

Find Billy Drennon

Go to the reception on the ground floor and talk toDr.

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Ask him who brought Reed to the hospital - it was theGood Samaritan Billy Drunnon.

The next step is to find Billy Drunnon.

Use the hospitalarchive:

You will determine thatBilly Drunnonis a frequent guest at the Seven Oaks bar.

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Go back toThe Seven Oaks.

Ask him all possible questions.

You will discover a clueWashed Up on the Calm Shore.

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Upon arrival at this place, you’re able to expect the appearance of severalsmall monsters.

Deal with them before you roll exploring the area.

Here is the correct chronological order:

Conclusion: Blackwood caught Reed, but he was surprised by Drunnon.

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In addition, Blackwood has the seal.

The beach is 100% explored.

Go back toThe Seven Oaks.

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Where Drennan had stood before, you will find a picture.

Talk to thebartenderand ask him about the location of theBlackwood Manor.

Choose one of the paths leading to the hill.

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The main entrance is not available, and in addition, there will be variousmonstersthere.

The door is barricaded andyou can’t break the barricade.

Just look at the symbol by the door.

The Sinking City

Go to the backyard of the building, and check the corpse oon your way there.

Examine the seemingly inaccessibleback doorfrom the picture.

Search the container with minor loot and go upstairs.

There will be moremonsters.

Go down to the first floor and inspect the locked door with an eye icon.

Start your Mind Eye and follow the figure of the character.

Bring the symbols closer together to make the illusion disappear.

Before you go down, inspect the first level of the basement.

When approaching the characters drawn on the floor, abig monsterwill appear.

Run all over the basement when youre attacked by this creature.

In this area, you will find a chest with a minor loot, afirst-aid kitand someammunition.

Ebernote is looking for a strong man for the next ritual.

Inspect the altar and this time, take theManor Key.

Engage the Mind Palace and follow the crows.

They will take you to the office on the top floor.

Look at the image of the artifact that was shown on the table.

Once the symbols converge, the illusion will disappear.

you might take theBlackwood’s Diary.

At the end, go back to the first floor of the estate.

Find the door shown in the image with a big eye drawn on them.

you could use the newly obtained key and unlock the storage room.

The Blackwood Manor has thus been explored 100%.

Use thearchive:

You will find informationabout the Blackwood Marsh Cannery.

Exploration of Blackwood-March

Go to theGrimhaven Bay.

TheBlackwood-Marsh Cannery, located in its central part near the port - see the attached picture.

After entering the building, you’ll notice a few men, but do not attack them.

Talk to one ofmen, and you will learn that the represent the interests of The Yellow Kings.

Meeting him suggests an important decision is coming.

This will allow you to explore both options.

The first choiceis aboutagreeing to participate in the ritual(dialogue:Might be my last chance.

I’m in).

After listening to the next conversation, go back to the basement and interact with the altar.

Reed will lay down and a cut-scene will commence.

Wait until you regain control of the hero.

You will get someXPand will unlock the TrophyWhat Could Go Wrong?

Take theThe Seal of Cthygnaaragain.

The other optionis aboutrefusing Ebernote’s proposition and taking the Seal(dialogue:No way.

I’m taking the seal).

Get ready toattack Ebernoteandthe monsters, which he summons to the factory.

Using a shotgun is advisable, as all the targets appear right in front of you.

You will getXPandunlock the clueI killed Blackwood.

The location you’re looking for is theCrown Theater, from the above image.

This is the Vinland Avenue in the western part of theAdventdistrict.Reach the place from the northto avoid monsters.

The main entrance to the theatre is closed.

Examine the police barricade and explore the alley to the right of the theater building.

There will be somemonstersthere.

attempt to fight them away from civilians, to double-check the police stays away too.

Reach the side entrance to the theater.

When you enter the theater, go to the stage with the dead van der Berg.

Completing the current case, you will getXPand a new Case will open, called theSelf-Defense.

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