This Deathloop game guide page contains a walkthrough of the Ballad of Ramblin' Frank mission.

This is a visionary’s track related to Ramblin' Frank Spicer.

Find the fireworks

Fireworks can be found inUpdaamdistrict.

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To do this, you have to visitOtto’s Workshopadjacent to the main road leading to the castle.

Go to theKarl’s Baydistrict and examine it in themorning or afternoonhours.

You have to get to the back of hangar two.

PC

You’ll find there a lockedfireworks container.

Read the noteKeep Outattached to it.

Visit Otto at noon or later

You have to go to theUpdaamdistrict again.

PC

Get toOtto’s Wakshopand findmessage to Otto.

Prevent the fire

You have to return to Otto’s Workshop the next day.

Leave the Updaam District, advance to the next day, and go to Updaam inthe morning hours.

PC

After entering Otto’s Workshop, findthe fireworks machinefrom the above picture.

Interact with it to get a closer look.

Overloaded transfer cases are responsible for the fire, which is expected to happen later in the day.

PC

You’ll have to find them, and that meansyou have to follow large cables.

They lead to several different locations, and you have to expect opponents in some of them.

Especially dangerous can be in thelibraryto which one of the cables leads.

PC

This is a secure location with many enemies and security systems, which you should hack.

In addition to enemies, there will be at least 1 turret.

you’re able to also additionally use Aether to make it easier to reach the transfer case.

PlayStation

The box from the library is under the stairs.

After approaching each cases, you have to destroy it.

It would be enough to shoot it with any weapon.

Xbox

Repeat this pattern until you get rid of them all.

Find the code

After preventing the fire, you have to leave the Updaam district.

You have toreturn to Updaam the same day.

Deathloop

you’re free to choose any time of day except morning - mid-day, afternoon or evening.

Once again, get toOtto’s Workshop.

You have to findMinicomand read the message on it.

launch the Container

you’re able to go back to the tunnels.

Another location to visit isKarl’s Bay.

Get to this district inmorning or afternoonhours.

Inside the container, examineFireworks Launcher.

You’ll have to figure out what changes to make to sabotage the fireworks show successfully.

Find Frank’s blind spot

Return to the tunnels and move toFristad Rock in the morning.

They will not be able to use any active Slabs (Shift, Karnesis, etc.

In this case, explorecavesto the right of the main entrance to the club.

There, look for an area with shallow water.

Quickly run through the tunnel from picture 1 to limit water damage.

You will reach the area with the lasers from picture 2.

Turn the lasers off or bypass them with Shift.

Then climb to get to the toilet on the ground floor of the club.

You have to get toclub floor.

On the club floor, you have to go the opposite direction.

Expect to encounter more enemies along the way.

Hacking, using powers, and eliminating enemies with stealth will help you in dealing with them.

The objective isFrank’s studio, and two doors lead to the room adjacent to the studio.

That will allow you to get to the top floor of the club, above the opponents.

If you don’t have the pass, show yourself to Frank to start fighting.

Be aware, however, that he will call for reinforcements.

It’s good to go back upstairs and attack them when they venture to use the stairs.

Frank should be among the killed enemies.

As before, visit it in themorning or afternoon.

Go along the shore and wait until the fireworks show starts in the distance.

Note - sabotaging the fireworks machine and visiting Updaam in the evening have to occur on the same day.

After advancing to the next day, the fireworks machine “resets”.

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