Once you’ve teleported to the Tower of Latria, you’ll arrive at the first checkpoint.

Regardless, go that way to collect one of the items.

Some cells can be opened, some can’t.

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Some cells require a key that is assigned to a particular floor.

Now go left and forward.

Attack him from behind.

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With it, you will fire up the cells located on the floor you’re currently on.

pop fire up cells but watch out for the regular enemies.

Some will not attack you, others will.

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It is best to kill everyone because of the souls.

Then keep going until you see a corridor on your left.

Before you go there, though, head straight ahead.

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In one of the cells you will open, there are two enemies hidden in the dark.

At the end of the corridor, watch out for another octopus-like enemy.

He’ll be patrolling the area from left to right.

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If you see lights above it, run, because it will cause a powerful magical explosion.

As you move on, you will see a cell with several prisoners to your left.

Moreover, there’s a hanging body in the middle of the cell, holding an object.

PlayStation

Before you do that, though, keep going forward.

A little further you will encounter another octopus-mage.

When you defeat him, take the keys and return to the cell to open it.

Demon’s Souls

You will encounter one enemy on the upper floor.

There’s a cell on the left - open it and go inside.

Behind them you will meet another octopus-mage.

you’re able to eliminate him easily without opening the door.

The only attack that can hit you is a blast of magic.

Turn right after you kill him.

They are located on the left and right side of the cell.

The object that you’ve got the option to pick up is the Estoc.

Inside there are also three enemies who are hidden in large jugs.

you’ve got the option to kill them for a few souls.

In the next cell you will find several hanging bodies, items and iron maidens.

Inside, you’ll find the hero’s soul and the assassin armor set.

After picking up the items, go to the room next door through a hole in the wall.

Keep walking through the hole in the wall, watching out for another octopus-mage.

After killing the mage, head to the right to collect the two keys to level 4F.

Then turn around and go the other way.

This is the door where you fought the octopus-mage.

Going straight to the right, you will notice another cell, where a female figure can be seen.

This is the Former Noble’s Wife who can trade with you.

Refill your supplies, then head to the other side of the floor.

You will meet another octopus-mage there.

Defeat them and collect the item from the hanging corpse inside the cell.

At the end of the corridor is a cell with several iron maidens inside.

Open them to get a new ring and souls.

Then, exit the cell and launch the door at the end of the corridoor.

Go down the stairs.

As you descend, you will see an object and two paths.

The narrow corridor leads to the lower floor.

The second leads to more cells.

Take the path to the right first instead of going down.

In some cells you will find some items, while others will be empty.

There will also be ones where you will encounter more NPCs.

One of them is the mage Freke.

If you approach the door, you’re able to talk to him.

He will tell you that he has been imprisoned for centuries.

Rescuing him from his cell will send the mage to the Nexus.

You’ll find the key a little later, on the lower floors of the prison.

it’s possible for you to go down now.

The two cells on the left don’t really matter, you don’t have to open them.

If you do, though, you’ll encounter an enemy in the second cell.

Going further, you will encounter another NPC in one of the cells.

If your tendency leans towards white, it will be a blue Phantom.

Don’t worry about him just yet.

After talking to Rydell, go to the place where you went through the fog.

Then, go even lower and pop fire up door with the 1F key.

On the right, you will encounter a new, difficult to defeat throw in of enemy.

This is a whole enemy horde, gathered up in a large ball.

This is a very tough enemy, and they can cause a lot of damage.

During the fight, hide behind a pillar so that the enemy’s attacks don’t reach you.

Attack only when the enemy shoots at you.

Be careful at close range, though, because then the enemy will start using the blades to attack.

It is best to defeat them with a bow/crossbow or magic, hiding behind a pillar.

If you don’t have magic or arrows, hide behind a pillar.

When you see the blue lights, the enemy will launch a magic attack.

Attack them then with one powerful blow and return to the pillar.

Repeat this all the time until the enemy is dead.

At the junction on the floor there are two items to collect - a shield and an armor set.

Now go to the place where you defeated the horde.

Collect the items in the cells.

Go to the junction, too, as there you will find several wooden objects to destroy.

Smash them to discover a new path, visible in the screenshot.

On a collapsed road, pick up another object - it will be the next Estoc.

Now go back to the hidden path and go left and ahead.

There will be another door to unlock.

Go left, then.

As you approach the bridge, the sculpture will begin to shoot arrows at you.

Don’t even think about stepping on the bridge.

You have to turn off the machine - the switch is behind the sculpture.

This will save you time in case you fail.

Once you got the key, you should return to the place visible in the screenshot.

This is the floor where your character took the keys and passed through the fog on the lower floor.

Go through the door, then pick up the items.

However, be careful, because there’s an octopus-mage in the dark corridor.

Going further, you will encounter a larger door close to the lighted room.

On the right side of the door there is a small passage, which hides another octopus-mage.

you’re able to pick up the items in this room and then bring up the door.

Then go down the stairs.

Head for the door at the end of the corridor.

When you reach the top, and are near the hearth, turn around and walk forward.

When you pick up the items, return to the fog.

On the right side, near the sculpture, there is another entrance that will lead to the top.

If you want to make the boss fight easy for yourself, going there is your priority.

Once again, you will have to go through a long corridor.

At the end of it you will encounter a “friendly” NPC.

Don’t mind what this character says, just kill them.Two strikes will do.

After killing the character, pick up the keys hanging on the wall.

Use this key to open mage Freke’s cell.

Now you should go back down and head towards the boss.

Be careful though, as you may be attacked by the red phantom.

Don’t be surprised if you take damage but don’t know its source.

The phantom uses a crossbow, and it has a ring that makes it difficult to detect.

You have to get close to see him.

The easiest tactic to kill a red phantom is to provoke him to use a crossbow.

When he pulls it out, he always shoots one bolt, which is easy to avoid.

Repeat this pattern over and over again.

When you defeat him, go to the very end of the location, to the building.

The boss fight with Fool’s Idol is now ahead of you.

Description of the boss fight can be found ona separate page of the guide.

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