You start the mission in the same place where Mission 1 ended(M7, 1).
Jump down to the lower level and hide in the bushes near the fountain(M7,2).
Your job is to get into a building on the opposite side of the road.
Jump off the roof to land right next to the opponent you recently used a coin on.
Take an interest in a bandit patrolling the path to the chapel(M7,3).
you could use a throwing knife on him and then quickly drop his corpse into the chasm.
It is worth noting here that young Cooper cannot kill enemies in hand-to-hand combat.
You have to throw a knife at them to make it kill them.
Getting rid of him will be your first task.
Enter the tower and deal with the sniper.
You have to choose a side path(M7,5), which is initially guarded by a single guard.
You’ll find new vines to climb the cemetery wall.
John reaches the location where his father and Frank are staying(M7,6).
No more activities are done here-just watch the cut-scene.
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