The Sorceress has 3 specializations: fire, cold and lightning.

Some spells will apply additional damage over time if they create a fire-covered area.

It’s a good starting spell, dealing moderate damage and having a low mana cost.

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Its synergies enable it to be slightly upgraded to support her other fire spells.Mana cost: 2.5.

This spell is only effective in the early game, especially in confined spaces.

The projectile explodes on hit, damaging enemies in a1-yard radius.

PC

The character creates a transverse line of fire in front of her.

However, it requires the right strategy to be used effectively.

On the other hand, it’s easily paired with other skills.Duration: 3.6 seconds.

PC

Its very low synergy bonuses are its disadvantage.

Level 18 - Enchant

This special ability improves the Sorceress' (non-ranged) weapon attack stats.

Thisbuffcan be used on yourself or an ally / mercenary.

PC

One of the few buff spells available to the Sorceress, but it’s certainly effective.

Summons a meteor that strikes at the indicated location, dealing fire damage to everyone within a4 yardradius.

The basic attack isn’t too powerful, but you might improve it by upgrading theFire Masteryskill.

PC

Each Hydra is summoned for10 secondsandshoots 8 timeswithin that timeframe.

Allows you to take on many monsters if you prefer melee combat.

Don’t forget about thedefense bonus.

PC

It’s better not to focus on this skill.

It doesn’t deal any area damage.

You also get a higher defense bonus.

PlayStation

This spell has a lot of synergies, as well.

The explosion is the only difference compared toIce Blast, which is more effective in every other way.

It deals very high damage and it has a very wide area of effect.

Xbox

It requires a lot of mana.

Level 24 - Chilling Armor

Chilling armor protects against ranged attacks (only!).

Enemy attacks are also countered with cold projectiles.

Nintendo

The Sorceress shoots an ice ball that pierces through enemies and launchesIce Boltsaround you.

A very good attack, made less effective in small confined spaces and against small groups of strong enemies.

Because of its weak synergies, it’s a worse spell thanBlizzard.

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It doesn’t work on opponents who areimmuneto cold.

This is enough to maximize the effectiveness of the Sorceress’s attacks against enemies without cold immunity.

It’s recommended to build characters that use lightning and cold / fire spells.

They deal moderate damage.

Level 1 - Charged Bolt

The starting lightning spell.

It may seem cool, but it’s very weak, even when upgraded.

Once cast, enemies within range lose 25% of their health, no matter how much they have.

Level 6 - Telekinesis

The little-used Telekinesis spell has its fans.

It allows you to move objects and interact with chests, portals, shrines, etc.

Using this spell against enemies stuns them slightly and deals minor damage to them.Mana cost: 7.

However, this is a very extreme solution.

The Sorceress surrounds herself with a surge of energy that overwhelms everyone around her.

Its mana cost is high and increases every level.

The number of jumps increases with each skill level.

LikeLightning, its attack power fluctuates due to a fixed minimum of 1 damage.

Level 18 - Teleport

Teleportation is a spell that is useful to every Sorceress.

Level 24 - Thunder Storm

A spell similar toNova- it targets enemies around the Sorceress.

The lack of synergy and its flexible duration allow you to use it regardless of the character’s specialisation.

A useful skill for character builds with a strong focus on the amount and regeneration of mana.

Especially useful at higher difficulty levels.

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