However, you better complete it to make it save all collectibles/secrets.
This chapter describes only locations and ways of getting the collectibles.
Mission walkthroughs are in aseparate chapter of this guide!
Toy Figure - Mancubus
You will find the figurine in a small room full of tables.
It’s easy to notice, but it’s hidden behind a large column.
Weapon modification
As you make progress during mission 6 you will come across a damaged balcony.

Turn right before heading to the point.
There is a secret near a damaged column.
Automap Station
As soon as you climb the stairs you’ll see a map.

Collect it and you will be able to check the map of entire level.
you could jump to this spot directly from the other side of the object.
You will find Cueball on the right side of the room.

Sentinel Battery
You will find the toy in a steep passage that currently looks like a balcony.
you could jump to this spot directly from the other side of the object.
On the left side of the room you will find a sentinel battery.

it’s possible for you to safely jump in and out of it.
There is a secret passageway right below the story point.
To get there, it’s crucial that you break a damaged wall.
From there, you will immediately notice a weapon mod field drone.
There are no monsters here, so you might peacefully climb the stairs until you reach a note.
Crystal
Return to the aforementioned staircase.
There will be a hole in the wall on one of the floors.
Jump into it to reach the crystal.
To get to the upgrade you have to go through the elevator shaft.
At the very top, on the left, you will find weapon modification points.
Just squeeze through the remains of the scaffolding.
Remember that you might be attacked by demons in this area.
Get rid of them before you collect the figurine.
Otherwise, you will be exposed to many attacks.
At the opposite end of the building there is a small preserved section of the floor.
Jump on by using the dash and collect the secret.
Rune
There is a hole in the floor in the burning part of the building.
Jump into it to get the rune.
ARC - part 2
You’ll find a note right behind the reception desk.
While traveling to the point indicated by the story mission, you will reach a small room.
Sentinel battery is lying in the very center.
You will find this secret next to the room with heat pumps.
This object is located right next to the rubble-covered corridor.
You’ll fall down to the lower floor during the story mission.
Instead of running straight ahead, turn around and look behind a passage filled with debris.
On the right you will find a gap you’re free to squeeze through.
you’ve got the option to do it in the command room by activating the golden button.

Then go to the previously blocked passageway and reach the end of the corridor.
Album - Quake II - Quad Machine
Another room with pumps and another collectible.
This time you have to jump over the boxes to get to the album.
Album - Quake III - Intro
You will find this album in an old non-functioning elevator.
There’s a malfunctioning elevator in the parking lot - a secret is hidden inside.
But before you reach it, kill all the enemies that attack you.
This 1-up extra life is not hidden.
Just enter a small room and you will get it immediately.
This extra life is behind the metal object shown in the screenshot above.
All you have to do is jump on a metal shelf and then look behind a giant object.
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