This Dying Light 2 guide page explains when the chase can start and how to escape from the monster.
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Last update:28 January 2022
This page of theDying Light 2guideexplains the chase mechanic in detail.
Chase - when do you risk it?
A chase may be started by a monster named Howler.
Howlers are creatures that appear after dark.
A universal tactic for avoiding detection issticking to rooftops, high ledges and platforms.
When crossing over a howler, there is a small risk that you will be noticed.
you’re able to also protect yourself by turning off the flashlight for a moment.
This is a risky task.
He must die immediately.
Additional note - Theoretically, agile infected from the area may also be alerted during daylight hours.
Fast monsters will reach this place and if they spot Aiden, they will engage him.
How to respond and end the chase?
You cannot prevent them from appearing, even if you are currently on the roof of the building.
The chase has four levels.
trophy (involving reaching Level 4 of Chase).
When escaping, your primary target is torun without stopping and make parkour movements along the way.
Use parkour to bounce off objects and climb ledges, creating an “unconventional” route.
The first way to end a chase is touse a Hide Area,e.g.
Hide Areas are marked with icons.
In them, you could crouch and wait for the monsters to end the search.
The second way is more obvious -you better reach a location with UV lamps.
Exemplary locations are: a windmill, an allied base, or any safe zone.
The third way to end the chase is tohide in one of the shops- the night locations.
The chase should end after a few moments.
The fourth way is the most aggressive and involvesgetting rid of all the monsters that can extend the chase.
You will need to kill both howlers and running infected.
A bow can be very helpful in killing monsters from a long distance.
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