There are certain sections in this act where you have torun away from monsters.

Besides that, you will also explore a lot and solve a fewpuzzles.

Some of them involve bringing the power back or unlock the passage near the projector.

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A torn photo with an autographis on the table near the starting point.

Once you reach the office, examine thephotocameralying on the desk.

Then, repeat this action (a distorted signal will appear instead of a comment).

PC

Start running and don’t look back.

Keep moving through the corridors until you reach the lift (see the picture above).

Move the door fast andjump into the empty lift shaft.

PC

You land in theengine room- the hero has managed to escape from the monster.

Approach theleverpresented in the picture - it is for controlling the ship’s speed.

Move it either all the way to the left or to the right.

PC

Do that and you will bring the power back to this area.

You are now able to traverse the corridors with greater ease.

In the engine room, you’ve got the option to solve apuzzle with a cable.

PC

Go to the electric socket presented in picture 1 and pull out thecable.

Take the cable right and put it into the electric socket presented in picture 2.

Pull theleverlocated next to the lamp.

PC

you’ve got the option to now continue exploring the engine room.

Pay attention to the ladder you will pass by soon.

Climb it and open a small box.

PlayStation

Inside, you will finda part of a journal.

After that, go down and reach another metal door.

Keep moving through the engine room - ignore the mannequins.

Xbox

you might move forward - the passage is blocked with hot steam.

Interact with thevalveto cut off the water supply.

When you reach the fork, go right.

Nintendo

Keep moving forward - ignore the screen distortion.

You are in one of the corridors - examine the locked gate.

Adecorationis hanging on it.

Layers of Fear 2

Reach the place presented in the picture above.Soon, a monster will appear in the corridor.

Do wait for the creature -run quickly to the first cabin on the right.

Turn around, lock the door and turn therotating mechanism- the monster won’t be able to get inside.

Wait for the monster to lose interest in you - it will go somewhere else.

After that, unlock the door and go back to the main corridor.

Reach the newroom with a projector- you have to solve apuzzlehere.

This one is more complex than the one in the first act.

Start with locating acage with multiple keys.

Approach the screen - a small table with akeywill “materialize”.

Take the key and go back to the projector.

The second part of this puzzle is to make a door appear on the screen.

Approach the window and interact with thebell.

You reach a room with a mannequin lying on the bed.

you could interact with theTV.

pop pop the locker - you will finda security officer’s note.

In this area, you’re able to solve alock puzzle.

Reach the cabin with ablackboard.

The code is rotated 180 degrees - it’s482.

Go back to thelockand enter the code.

You are in a new corridor.

Interact with thevalveto stop the hot steam.

A child is sitting on a wardrobe located in one of the next few rooms.

However, it’s possible for you to’t interact with it.

Reach thewelland jump inside.

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