guides
Last update:17 May 2019
The Exterminator inWorld War Zis the crowd control specialist of the team.
In this chapter you will learn more about the Exterminator class inWorld War Z.
The Exterminator, similarly to the mentioned Hellraiser, also has access to the Claymore mines.
The Core Perks of the class are: Firestarter, Bandolier, Hollywood II and Daredevil.
The descriptions of all of them can be found in the further part of this chapter.
All of the perks were presented in the following table.
Level required
Perk name
Description
0 - starter perk
Firestarter
Start with a Molotov and a Shotgun.
You deal 25% more damage to zombies during swam attacks.
1
Pyromaniac
Molotov’s fire damage is increased by 50%.
2
Hangover
Molotovs burn 50% longer.
3
Crowd Control
Push radius from melee attacks is increased by 50%.
Does not affect special zombies.
5
All Elbows
Decreases the movement speed penalty when zombies are very close by 100%.
6
Rooted
Increases the number of zombies required to pin down the character from 8 to 12.
7
Dragon Hide
Increases the fire resistance of the character by 90%.
8
Heavy Metal
The character starts with an improved RPGL4 that deals 100% more damage.
All RPGL4 pickups are also improved.
All Taiga-12 Heavy Assault Shotgun pickups are improved.
10
Bandolier
Mortar and Stationary machinegun ammo capacity increased by 25% for the entire team.
Durability of defenses increased by 25% for the entire team.
11
Deep Pockets
Carried ammo capacity for primary and secondary weapons is increased by 25%.
12
Wheatgrass
Health of the character is increased by 25%.
13
Rifleman
The character starts with an ARK-103 Assault Rifle.
14
Green Fingered
The planting speed of Claymores is increased by 50%.
Claymores can kill 25% more targets.
The character starts with a Claymore.
15
Fire Trap
Claymore explosions set fire to surrounding area.
The character starts with a Claymore.
16
Combat Engineer
20% chance to restore an expended Defense Kit.
The ability has a 120 seconds cooldown.

18
Job Satisfaction
Killing 15 zombies in rapid succession gives 100% chance to gain a temporary health boost.
19
Cloak and Dagger
Killing 10 zombies in rapid succession with a melee weapon grants a masking effect.
The ability has a 30 seconds cooldown.
20
Hollywood II
Explosive and fire damage to yourself and your teammates is reduced by 50%.
21
Broad Shoulders
Heavy weapon ammo capacity is increased by 25%.
22
Bullet Rain
All fully automatic weapons' reload speed is increased by 25%.
23
Third Hand
Killing 10 zombies with melee strikes in rapid succession instantly reloads your primary weapon.
27
Know-How
Molotov and Claymores can kill 25% more targets.
28
Hot Sauce
Molotov’s splash damage is increased by 50%.
29
Ghost
Automatically receive masking effect if you are the last of your team still standing.
Does not apply if you are incapacitated or pinned down.
It does not affect melee damage done with Machetes and Chainsaws.
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