This is the first big investigation you do after the start of a new game.

At the end of the investigation there will be the first important decision to make.

Exhaust all available dialog options.

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You will learn about the need tofind Robert Throgmortonand you will receive theHotel Room Key.

Get off the pier and head towards the port.

Go straight and turn a little to the right.

PC

You will reachFisherman’s House, which is a crime scene.

You will learn about the need tofind his son Albert (Robert’s Request).

Immerse yourself in the blue area that appeared on the second floor of the house.

PC

You should start by approaching three interactive areas.

Each of them will include a short scene.

The next step is to determine the chronological order of the scenes.

PC

More digits (1, 2, 3) will appear when interacting with them.

The man attacked the fishermen and then fled after suffering injuries.

The fishermen’s house was investigated in 100%.

PC

In some cases, there will be several possible different connections to arrive at the same conclusions.

You may, but do not have to, use advice from our guide to move the investigation forward.

The mind Palace is one of the tabs in the pause menu.

PC

Start to choose clues from it.

you’re able to immediately re-fire up the Mind Palace.

Connect the clues, Albert fled when woundedandLewis pursued Albert.

PlayStation

You unlock deductionLewis may have wanted Albert dead.

Continue to follow the omens / Albert’s silhouette.

Along the way, examine the imprint of a bloody hand on the chests.

Xbox

Get on the same crates.

You should start researching the journal:

In the basement you will find a locked door.

There’s alittle monsterin the new room.

Nintendo

initiate the Mind Palace.

Connect cluesBar owner is indebted to LewisandLewis left the crime scene.

You unlock deductionLewis may be at the bar.

The Sinking City

As you have explored the warehouse in 100% you’re able to leave this location.

Lifeboat

After performing all three actions, the location will be explored in 100%.

Find Lewis at the bar

Now you might go back to thefishermen’s houseand talk toRobert Trogmorton.

This operation unlocksTempting Fatetrophy.

You should talk to thebartenderand ask him about Lewis.

Choose any dialogue option (refer to debt or suggest problems with the law).

In both cases, you will receive theBartender s Key.

In the back of the bar there is a container with some loot.

Go to the second floor and use the key to meetLewis Flynn.

Exhaust all dialogue options, and you will findLewis Flynn’s Testimony.

If you promise Lewis you’ll keep the secret, you’ll get thebullets.

kick off the Mind Palace.

Connect cluesAlbert was murderedandLewis was affected by hysteria.

You have to choose one of two deductions -choose Lewis was mentally affected.

Automatically a net main investigation will begin -Lost At Sea.

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