Coast Caves are the palce visited at the second stage of the Gloomwood game.

The linear path will lead you to theelectric gate - do not touch it or you will take damage.

You must locate the generator to turn off the power supply to the gate.

Article image

The left path leads to a balcony with a corpse and a cartridge.

The middle path, shown in the picture above, leads to the further part of the caves.

Choose the way to the bottom part of the caves.

PC

You will reach the place with thePhonograph for saving the game and the Mines Generator Key.

Return to the locked door in the upper level of the caves with the key.

Interact with the lock, thanks to which you will pop kick open the gate.

PC

You will get into the room with the generator.

This gate is no longer electrified.

take a stab at conserve ammo and return to the phonograph to save the game if necessary.

PC

This will give you a chance to quickly sneak past them.

This is due in part to poor enemy AI, which will not always “works” as expected.

It will help you explore dark caves, but your character will be more visible.

PC

It is a good idea to hide it when you encounter intelligent opponents later in the caves.

Slowly move through the caves to deal with a single monster at a time.

Also, be careful not to fall down in locations with chasms.

PC

In the area, it’s possible for you to look for theclosed doorshown in picture 2.

Use the key on them, and you will gain access to the storage room.

Inside, you will find medicine and ammunition.

Gloomwood

Ultimately, you will have to choose the path.The lower path involves jumping down onto lower ledgesfrom picture 1.

It is also worth searching the bottom for medicine and another Raw Gem (Small).

The upper path involves reaching the gate shown in picture 1.

Hide your lantern to avoid being spotted.

You don’t have to go back to the generator the same way.

The stairs lead to the barricaded door.

You will get near the phonograph again- this is a good time to store your progress.

Reach the room with the generator once again, this time to turn it on.

Then, go to the cave with the elevator again.

Using the elevator and leaving caves

The elevator is protected by at least 2 guards.

Avoiding confrontation with them can be difficult.

you might defeat the second guard in close combat (melee weapons) or from distance (revolver).

Watch out for the guards' torches.

Touching them may temporarily set your character on fire.

Regardless of the chosen variant,press the elevator call button.

It will only reach you if you had turned on the generator correctly.

Get into the elevator and go upstairs.

Killing them is completely optional and you’ve got the option to use stab again.

Getting rid of the enemies will allow you to read a funny note.

If you don’t want a fight, sneak to the left.

This site is not associated with and/or endorsed by the New Blood Interactive or Dillon Rogers.

All logos and images are copyrighted by their respective owners.