Croup’s Fishery is a fishing village - the first location from the game Gloomwood.

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Last update:12 September 2022

Croup’s Fisheryis the first location inGloomwoodwhere you will spend quite some time.

We also provide you with themaps of the basement and the factory floor.

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Get out of the cell and retrieve the suitcase

The starting point here is the cell.

Listen to the conversations andpick up the ring from the ground.

The protagonist will automatically wear it.

PC

After entering the shadow, the ring will stop glowing.

Use the shadowand move forward after the guard goes back to where you came from.

The linear route will lead you tothe Luggage Caselocation.

PC

Taking itunlocks the ability to use the journal and inventory.

Go back to the hall next to the room with the guard and go forward.

launch the doorto the Power Room.

PC

The most important collectible in the room isthe Button Capon the shelf.

In addition, you will finda documentandthe Croup’s Fishery - Cellar Floor map.

In the same place you will finda melee weapon - Canesword.

PC

The protagonist will automatically start using it (you might also select it by pressing 1).

Use a melee weapon to destroy the boards on the door.

You have to hold down the left mouse button and wait for the tip of the blade to flash.

PC

Only then, release the button to murder the guard.

Go back to the room with the elevator(Killing Floor), i.e.

Call the elevator (lower button) and use it to reach the upper floor (upper button).

Gloomwood

You will find a safe (code 363), where the revolver is stored.

  1. Storage- this is where the main exit from the building is located.

  2. Dockhouse- you’ve got the option to get here from the footbridges surrounding the main building.

There’s a hanging boat here with an ammo box inside.

  1. Front Office- there you will find a factory map.

  2. Loading Bay- there are levers that will unlock the northern exit from the building.

  3. Stairwell B- this staircase allows you to reach the highest roof of the main building.

After distracting the guard, you could either avoid him or get rid of him with a backstab.

In the same room where the guard was, you will findthe document.

There is a dark passage in the room where the guard was.

Be careful when taking the main exitbecause there is a guard outside right next to it.

you could wait for a good moment and get rid of him with an attack from behind.

Another option involvesgetting to the office on the upper floor.

To do this, locate the elevator shaft shown in picture 1.

Destroy the boards and grab the chain.

Climb up on it.

The office door is locked.

Watch out for the light of the lighthouse.

It illuminates the area at regular intervals and can suddenly make you visible for enemies.

You have to choose covers well, covers which will keep you hidden even when the area is illuminated.

Your character can swimand dive.

It contains a very valuable item -the Undertaker Pistol, which can use various types of ammunition (e.g.

normal or incendiary).

Swimming can also prove useful whenbypassing large parts of the fishing village.

While swimming, you may come acrossinvisible walls.

One of the guards patrolling the footbridges in front of the main buildinghas the Fishery Power Room key.

you could pickpocket it or kill the guard and search his body.

You will need the key to unlock the door inside the building.

The main staircase is used to move between the floors of the main building.

In the same room, there is gold and theCroup’s Fishery - Factory Floor map.

The room is the Front Office and you should now head towards Loading Bay.

Optionally, you might complete the exploration of the main building first.

In this area, you have to be very careful about avoiding the guards.

wise to distract them by throwing objects.

Some guards have the Fishery Rooftop Key on them.

It allows you to unlock the door leading to the roof.

The latter option will make it easier for you to sneak into another, smaller building.

Getting rid of them is optional though.

The explosion should kill them immediately.

Next to the hut with the Phonograph you will finda rope - use it to climb.

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