For more information about the location of the secrets in Chapter 7, check theSecrets and collectibleschapter.
All collectibles are markedin green.
This will cause Cosmo to reveal himself, triggering a conversation.
It doesn’t matter which dialogue options you go with here.
Enter the Continuum Cortex
After regaining control of Star-Lord you must follow Cosmo.
New Chatter which triggers during this segment is also unimportant.
You don’t need to do anything when traveling on the giant hand.
it’s possible for you to only listen to characters from other universes.
Locate the picturedenergy sourcewith your vizor - it’s a generator.
Get close to the generator and grab it with the interact button.
After inserting the generator into the slot, press any button.
You must complete aQTEsequence.
Its most important moment is shown in picture 2.
Use the new element on the rig nearby to turn it on, opening the way forward.
As you move through the area you must make double jumps onto subsequent platforms and avoid electric discharge.
In the next area use the vizor to observe the electricity flow.
You mustshoot the switch above the door with Lightningand order Drax toattack the weakened floor.
This unlocks the way forward.
Go down and find yet anotherswitchrequiring lightning.
you could now progress further, finding a secret on the floor along the way -Archives: Warning.
After the battle try activating theconsole.
You’ll have to do a few things intwo side roomsRocket will open for you.
you’re free to access them in any order.
One of the rooms contains aweakened wallas shown on the picture above.
Ask Drax to break through it.
Once inside, turn right and shoot theswitchwith lightning.
It must be blue to work (as shown on picture 2).
The platform will work like an elevator, taking you up.
After the ride is over, jump onto the balcony and use lightning on theswitch.
After reaching the top, jump to the balcony and use theventilation shaftshown on picture 2.

It will lead you to a new room.
Use the vizor to constantly see where the power flows.
Go to the big elevator, which will automatically go to the new floor.
The linear path will lead you toa huge unit draining the planet’s energy.
Get to the adjacent platforms and ask Groot tocreate a bridge.In the place shown on the picture aboveslide down.
When exploring the lower level you should expect to encounter aNova Centurionfor the first time - an elite enemy.
He’s weak to ice, so use the proper elemental attacks to fill his stagger bar sooner.
Other enemies will also join the battle, but they’re nothing new.
Finally uselightningon the switch shownin picture 2.
After reaching the new shaft make some precise jumps, then ask Groot tomake a bridge.
In one of the following areas you must locate thecablespictured above and ask Gamora to get rid of them.
Groot must then create anotherbridge.
You’ll reach astairway.
To progress you must head upstairs.
Get to Nikki’s hideout
Further corridors will lead you to an area withpoison gasleaking out.
You mustlocate and plug the gapsit comes from.
Use the vizor to locate the gaps and plug them withice shots.
This will let you progress, walking along the large yellow pipes.
You’ll reach the damaged door, having to squeeze through a narrow passage to the right.
You have to locate thenarrow passagepictured here.
It’ll lead you nearNikki’s hideout, an area you should remember from Chapter 2.
In the hideout there’s a cutscene and a collectible -Archives: So Many Thoughts.
Get to Ko-Rel’s office
Leave Nikki’s hideout and use the new passage.
Right after jumping over the railing you’ll find a new secret -Archives: Urgent Quarantine Warning.
After opening a new door, close off moregapsto get rid of poison gas.
You’ll reach anelevatoryou must operate.
The linear path forward will take you toKo-Rel’s office.
Rocket will start checking the computer while you must examine the neighboring living quarters.
There’s yet another secret in the bedroom next to the bed -Archives: Upcoming Accuser Visit.
Go back to him to trigger a cutscene.
You’ll fail, falling into the room below.
The Inquisitor has a single marker, which means you must get rid of two health bars.
enter the Nexus terminal
After the battle locate theswitchpictured above.
Shoot it with lightning to bring a moving platform here.
Use it to reach the other end of the room.
In the new area start reaching thehigher square shelveswith double jumps.
You’ll eventually reach the passageway above.
It leads directly to thebridge.
These areArchives: Cycle RemindersandArchives: Golden Shadows.
The last category is the most important.
As you take a stab at walk away from the desktop, a cutscene will start andRaker will appear.
This concludes the chapter.
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