In this chapter you will learn more about the Hellraiser class inWorld War Z.
The Core Perks of the class are: Demoman, Demolition Squad, Hollywood and Technician.
The descriptions of all of them can be found in the further part of this chapter.
All of the perks were presented in the following table.
1
Throwing Arm
Throw distance of a C4 increased by 50%.
2
Here Kitty
C4 will attract zombies for 5 seconds after being planted.
3
Not Today
The character may become incapacitated 1 additional time before dying.
4
Welcome Mat
The character starts with Claymores (instead of C4).
Claymores can kill 25% more enemies.
5
Green Fingered
Increases the planting speed of Claymores by 50%.
Gives a 10% chance to plant a Claymore at no cost to the character’s equipment.
The character starts with Claymores (instead of C4).
7
Unshakable
Decreased the damage of self-inflicted explosives by 60%.
8
Direct Blast
The character deals 100% damage to zombies with all types of explosive weaponry.
9
Nimble Thumbs
Increases the reload speed of shotgun weapons by 50%.
10
Demolition Squad
Explosive equipment can kill 25% more targets - the bonus applies to the entire team.
11
Bounty Hunter
You deal 25% more damage to special zombies.
12
Wheatgrass
Health of the character is increased by 25%.
13
Walk Softly
The character starts with a S890 Shotgun.
17
Full Refill I
Restores 1% of primary weapon ammo for each kill made with equipment.
18
Full Refill II
Restores 1 round of the primary weapon ammo for each kill made with equipment.
19
Third Hand
Killing 15 zombies in rapid succession instantly reloads the primary weapon of the character.
20
Hollywood
Explosive and fire damage to yourself and your teammates is reduced by 30%.
21
Scorched Earth
Claymore and C4 explosions will set nearby enemies on fire.
22
Deep Pockets
The carried ammo capacity for heavy weapons increased by 25%.
23
Hole Punch
Shotgun range increased by 50%.
24
Senjata
The character starts with a Senata PDW in the secondary weapon slot.
25
Thumper
The character starts with the Thumper GL in the secondary weapon slot.
All Hailstorm MGL pickups are improved as well.
27
Knock Knock
The character starts with a Breaching Charge.

28
Job Satisfaction
Killing 15 zombies in rapid succession grants a temporary health boost.
29
Predator
Killing special zombies boosts firearm damage by 50% for 10 seconds.
30
Technician
C4, Claymores and MGL can kill 25% more enemies.
It does not affect melee damage done with Machetes and Chainsaws.
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