Unfortunately,most locations are restricted access areas.
Entrances to some of the prohibited areas may also be guarded by security guards or motorcyclists.
What’s unique in this mission is that ICA agents are on the hunt after our protagonist.
It means that you have to track them down and eliminate them instead of classic mission objectives.
A rather important piece of information is that Agent 47 initially does not know their identity.
You have to be observant and listen to radio messages to localize them one by one.

Elimination of five out of eleven ICA agents is required to complete the mission.
You are free to snag the characters you’d like to get rid of.
A pistol with a silencer can be found with the first ICA agent found in the forest.

1-The starting location of the mission.You start the mission next to the bus stop.
you oughta go towards the woods.
Initially, you will not encounter any opponents.

The top of the tower is a great place to attack your targets with a sniper rifle.
Agent Price is not among your main targets.
Alternatively, you might go inside disguised as a security guard.

Guests must submit to a search (you may hide prohibited items in a container).
you’ve got the option to complete the mission in front of the club.
There is also the UFO graffiti associated with the hidden exit.
You must reach the door on the inside of the club and permanently unlock it.
Next to the door, there is a staircase leading to level 1.
10- Security guards.They guard the walkway to the north area not accessible to club guests.
you might easily distract the guard with a throwable item and get a club security guard disguise.
12- Side entrance to the clubhouse.It is closed.
14- Crowbar .It is useful for opening doors.
Ring the garage doorbell to unlock the entrance and hand the poisoned food to the biker.
There is a camera over the back door to the club.
The east door is locked, but you’ve got the option to jump over the wall.
you’ve got the option to pop fire up garage door from the inside.
You must reach the door from the basement of the biker building and permanently unlock it.
In the locker you will find a ticket to the Juice bar.
Agent Swan leaves behind a lock-hacking gear.
It allows you to travel between different floors, including reaching inaccessible areas on levels -1 and -2.
He will go to the restroom, where you’re able to drown him.
There is a camera in the hallway next to this room.
at 20 on the map) or by using a biker disguise.
The south hallway has a staircase to level -1.
There is a staircase in the northeast corner (22 on the map).
32- Clubhouse Roof.It is patrolled by Agent Green together with 2 regular guards.
There is a bag of bricks to drop on Agent Davenport (20 on the map).
A crowbar is required to lower it.
35- Platform.it’s possible for you to use it to travel between the clubhouse and the biker building.
It is not guarded.

You will find a bag of bricks suitable for dropping.
it’s possible for you to venture to kill Agent Thames (15-16 on the map) this way.
it’s possible for you to sabotage and activate the light rig to kill 1 or 2 agents.
The north corridor allows you to travel between the clubhouse and the biker building.
There is a camera above the entrance to the hallway.
In the hallway, you’re able to go down the pipe to the office on level -2.
After the sabotage, head to the DJ booth on level -2.
You’ll also find a crowbar nearby.
42- Dancing floor.A large group of people hang out here.
This place is a public area of the club.
Agent Chamberlin patrols the area and occasionally meets with Agent Montgomery in the surveillance room.
you’re able to distract a biker with a throwable item.
After eliminating him (hide his corpse!)
easily sabotage the monitoring.
Montgomery and Chamberlin have meetings here.
You will find a Club Keycard and an unused club security guard outfit.
49- Hirschmuller’s Office.He is the owner of the Holle club.
you could start the gramophone and easily steal his identity.
There are a Club Keycard and a Juice bar ticket.
51- DJ Booth.Once you get the DJ disguise, you could take control of the show.
It is best to sabotage the light rig on level -1 (39 on the map) beforehand.
You will find the Fuse Cell here.
Agent Rhodes shows up here from time to time.
The machine can also be used to poison people in the main room.
You will find rat poison next to one of the bikers.
In the storage room next door, you will find an insecticide (similar effect to poison).
58- Sniper’s Nest.Here, Agent Tremaine patrols the area with a sniper rifle.
Walkthrough - table of contents
The Apex Predator mission in Berlin is a very complex stage.
You will needa crowbarto interact with the ladder.
Shortcuts facilitate access to some of the hard-to-reach locations on the map.
Shortcut 1 - Entrance to Holle Club in the parking lot (Shortcut: Entrance Backdoor).
Unlocking this shortcut canspeed up and, at the same time, ease an infiltration of the club.
You will not have to queue to be allowed into the club neither reach alternative entrances to the building.
You won’t find a key that fits these door anywhere.
You have to reach the door from the other side, that means from the inside of the club.
This will allow you to remove the lock on the door.
Shortcut 2 - Ladder to the rooftop of the Holle Club (Shortcut: Skylight Ladder).
Before you attempt to find it, see to it you’ve got a crowbar with you.
you should probably reach the roof of the Holle club(point 32 on the map).
Use a crowbar on the ladder.
It will unlock the descent to the middle area on level 0(point 30 on the map).
It is a prohibited area, but no one is guarding it at this location.
So you might easily travel from level 0 to level 2 and vice versa.
Shortcut 3 - Entrance to the basement of the bikers building (Shortcut: Biker Basement Door).
You cannot use a skeleton key or a crowbar to pop swing open the door.
You won’t find a key that fits these door anywhere.
You must reach the door from the other side, namely from the basement of the club.
This will allow you to remove the lock on the door.
From now on, you are free to leave and enter the motorcyclists' building.
The basement is not guarded and, you will find there, stairs to the upper floors.
Below we have compiled a full list of rewards for advancing to the next levels of mastery.
you’ve got the option to smuggle a large object into this hideout.
It loses its importance after unlocking the shortcut-door in the parking lot.
ICA Remote Micro Taser Trap.
It’s a rig attached to a wall and activated remotely to electrocute people standing nearby.
You’ll have to submit to a search shortly after entering the club.
4
Hideout - Bar Projection.
As a reminder, this bar is located on Level -1 inside the club.
The hideout is in the same place where the interactive laptop, used for distracting bartenders.
5
ICA Remote Explosive Mk III.
The advantage of this gadget is that you’re free to detonate the bomb remotely.
The disadvantage, however, is that the explosion will alert the entire neighborhood.
6
New starting location - Bar Projection.
Agent 47 can begin the mission disguised asa bartender.
This outfit allows you to poison drinks easily and get rid of several mission objectives.
7
Hideout -Basement Toilet.
These are restrooms located in the basement of the club, on level -2.
The smuggled item will be placed in a waste-bin.
Custom 5mm DTI Gun.
8
New starting location -Radio Tower.
This is a good starting place, especially while repeating mission to achieve theSniper Assassinrank.
9
HideoutBikers' Garage.
Using it can help you get rid of, faster any of the three ICA agents inside the building.
The hideout is in the toolbox.
10
LethalPoison Vial.This is a very helpful gadgetfor the elimination of some of the mission targets.
You won’t have to rely on a rat poison neither eliminate an agent who has a deadly poison.
11
New starting location - Chill Out Bar.
Agent 47 can begin the mission in an outfit ofa club employee(Club Crew).
12
Large Hideout - Chill Out Bar Trailer(Chill Out Staff Trailer).
This is the same trailer where you find a bartender outfit and a ticket to the Juice bar.
You will be able to acquire all these things in one go.
It is not a useful gadget.
A grenade explosion won’t kill anyone, and on top of that, the neighborhood will be alerted.
14
Large hideout - Balcony next to skylight(Skylight Access).
Smuggling a sniper rifle may be a good idea.
Remember that death will occur immediately after using the syringe.
It is a good idea to use it when the assaulted ICA agent is in an isolated location.
16
Starting location - DJ BoothAgent 47 can begin the quest disguised asa DJ.
Unfortunately, you won’t be able to get the lighting system to explode right away.
As a reminder, the bridge connects the clubhouse to the bikers' building.
18
Starting location -Biker Hangout.
Agent 47 can start a mission in abiker’s disguise, one of themost helpful inthe Berlin mission.
It allows to freely explore the bikers' building and the guarded locations on level -2 of the club.
19
Large Hideout - Boiler Room.
This room is located on level -2 of the clubhouse and is adjacent to the surveillance room.
20
Agent 47 costume - Number Six with Gloves.This costume does not have any unique features.
It simply allows you to change the appearance of Agent 47.
Explosive Devil Rubber Duck(Remote Explosive).
As a reminder, rubber duckies can attract the attention of enemies when thrown.
It must be manually detonated.
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