The Carlisle family is meeting here.

The mission area consists of:

This mission is reminiscent of, e.g.

the Colorado level fromHitman 1and that’s becausealmost the entire map is a restricted area.

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Agent 47 can only move freely near the place where you start the mission.

Once you reach the main gate, you will encounter guards standing near the entrance.

After the detective completes his investigation, Alex he will hold afamily meetingin the living room.

Hitman 3 - Dartmoor - Important locations

From this point, the woman will move through various rooms on the first floor of the building.

The woman is accompanied by a single bodyguard throughout the majority of time.

The mission has three story missions they are about eliminating Alexa under unique circumstances.

Hitman 3 - Dartmoor - Important locations

An additional mandatory objective is to obtain Case File on Arthur Edwards.

Agent 47 may deal with this before or after assassinating Alexa.

An optional mission objective requires you to photograph tracks.

Hitman 3 - Dartmoor - Important locations

These are marked on the map with camera icons.

Doing this may complete some of the challenges for taking certain photos.

obtain a boat key.

Hitman 3 - Dartmoor - Important locations

1-The starting location of the mission.There is a road leading to the mansion.

Agent 47’s motorcycle is also here.

2- Gate of the property grounds.It is patrolled by 2 guards.

PC

One of them can recognize Agent 47 even in the default outfit.

A private investigator hired by Alexa appears here and after a search will head off towards the main building.

Agent 47 can distract the gravedigger in several ways and take his disguise.

PC

The gravedigger is carrying the key to the hearse (13 on the map).

you could find rat poison here too.

6- Photographer in the garden.He cannot take pictures until the Fuse Cell is delivered.

PC

you’re able to steal the identity of the photographer with the intention of murdering Alexa.

It is best to turn on the radio to make him approach it.

you’re free to sabotage the fountain to spill water by the chair in front of the photographer.

PC

You will find a wrench and a screwdriver nearby.

10- Greenhouse.All greenhouse doors are closed.

Emma is carrying a key to the greenhouse and a poisonous plant.

PC

11- The manor main entrance.It is patrolled by 2 guards and non-security personnel must submit to a search.

you’ve got the option to avoid this problem by entering through one of the open shutters.

It allows you to explore most of the map without any obstacles.

PlayStation

17- Library - lower level.In the initial part of the mission, Patrick is playing pool.

19-Trophy Room.Later in the mission, Patrick and Rebecca Carlisle come here.

After Detective completes his investigation, Alexa he will hold a family reunion here.

Xbox

Gregory is carrying the key to the upstairs room (28 on the map).

It’s also a good place to launch a surprise attack on a private investigator and butler.

There are plenty of places to hide bodies in the area.

Nintendo

22- Mr. Fernsby’s Office.He is a butler.

Fernsby is carrying a token (one of two linked to the Arthur Edwards file).

Use the cane on the mysterious switch.

Hitman 3

Inside you will find a letter (a quest item).

You will find a cane that allows you to unlock some secret rooms.

you could examine Rebecca’s laptop.

Zachary’s corpse is on a large bed.

it’s possible for you to examine the laptop and the suicide note.

37- Alexa Carlysle’s Office.It is protected by a single security guard.

In the safe you will find Arthur Edwards' file (the main objective of the mission).

There are guards and climbing/descending areas on the large balcony.

You will find a unicorn horn associated with one of the minor challenges.

39- Private Room.Alexa might show up here.

you might easily eliminate her by sneaking in from the secret room (38 on the map).

There is a shortcut here - you’re able to lower the ladder.

Walkthrough - table of contents

The Death in the Family mission in Dartmoor is very extensive.

you’ve got the option to permanently unlock them, i.e.

make them available during all subsequent missions playthroughs.

Shortcut 1 - The ladder on Zachary’s bedroom balcony (Zachary’s Balcony Ladder).

This shortcut is definitely easier to unlock.

Go out to the balcony where a single security guard is (you could ignore him).

On the right, you might lower the ladder.

you might also look in this area for places to climb to level 2.

Shortcut 2 - Maintenance Ladder on the roof.

This shortcut is definitely more difficult to unlock.

Unfortunately, you cannot unlock it from the ground (for example, by shooting the blockade).

it’s crucial that you reach it from the roof.

The office is two-story high.

Walk up to the stairs, but stop halfway.

You have to face the wall and grab the edge over the hanging paintings.

Move to the left until you reach a shutter.

Climb up and walk through it.

it’s possible for you to now approach the ladder and use a crowbar to lower it.

Below you might find the full list of rewards for advancing to the next mastery levels.

LEVEL

REWARD AND COMMENT

2

Stash - Deliveries.

It is located on the side of the mansion and is adjacent to the kitchen, among other things.

This isa very helpful gadgetthat will make it much easier for you to gain access to locked rooms.

3

Large stash - Bathroom.

The bathroom located on the first floor of the building.

4

New starting location - The Garden.Agent 47 can start the missiondisguised as a gardener.

This can make the mission take less time to complete.

5

Stash - Greenhouse.

The cache is not inside the (closed) greenhouse, but behind it.

A pistol with a suppressor that is well suited for single-shot eliminations.

6

New starting location- Staff Room.

Agent 47 can startdisguised as a Mansion Guard.

7

Large stash - Changing Room.

This is one of the rooms reserved for employees.

Poison - Sedative Poison Vial.

It has a different effect from e.g.

a rat poison because the poisoned personloses consciousnessimmediately.

This may mean a greater risk of being detected.

8

New starting location - Back of the mansion.

You will start in Agent 47’s default outfit, but near the greenhouse.

9

Large stash - Cemetery.

The case can be placed near one of the gravestones.

10

ICA Remote Audio Distraction Mk III.

It is remotely activated.

The machine may come in handy when completing missions with the default Agent 47 outfit.

11

New starting location - Library.

Agent 47 can start disguised as a member of theMansion Staff.

Not a particularly helpful disguise unless you intend to get rid of Alexa in the library.

12

Stash - Library.

A small item can be hidden between books.

It is not a particularly useful weapon.

However, it has a unique look and description.

14

Large stash - Hallway.

15

Explosive Proximity Duck.

It responds to movement and features a unique design.

16

New starting location - Zachary’s Bedroom.

Agent 47 can begin the missiondisguised as a Private Investigator.

It isa great starting location.

17

Stash - Laundry Room.

This is one of the rooms on the first floor of the mansion.

18

New starting condition - Main Road.

This variant differs in that it skips thefirst part of the mission- the private detective’s investigation.

The family meeting in the living room will start when the mission begins.

Weapon - Walking Cane.

This is the same walking cane that you’ve got the option to find in the mansion.

you might use it to open secret rooms.

Take the cane on the mission and open secret rooms faster.

19

New starting conditions - Behind Mansion.

This variant differs in that it skips thefirst part of the mission- the private detective’s investigation.

The family meeting in the living room will start when the mission begins.

20

Agent 47 costume - Classic Cut Long Coat Suit with Gloves.

This suit does not have any unique properties.

It simply allows you to change the appearance of Agent 47.

Bartoli Woodsman Hunting Sniper Rifle.

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