Note - The suggested experience level for this quest is10.
You should also consider climbing theCinnabar Sands Tallneckto uncover the area and make navigation easier for yourself.
You will arrive atan abandoned camp.
you might explore Sylens' entire workshop and look around for interactive things with your Focus turned on.
To progress you must interact with the green-lit console which will trigger a hologram.
Simply follow the large groove symbolizing the orb’s trail.
This means you’ll be heading further southwest.
If you decide not to fight, remember you must find the orb’s trail anew.
Eventually you’ll reach anentrance underground.
Head inside, locate thehuge orband approach it to examine it.
Your second conversation will be with Sylens.
Once again, you’re able to select some optional dialogue options or ignore them.
Attempting to use the facility’s entrance will cause you to encounter a red flower and learn about thelockdown.
You’ll need a gadget called theIgniterto remove the flower.
Gather resources for the Igniter
Return to the exit of the underground area.
The first ingredient isDeepwater Kindle Weed Oil from underwater plants.
You must head to the marked location and gather them using your Focus.
The second component is more problematic - theLeaplasher Spark Coil.
There’s a Leaplasher Site nearby you should head towards.
After spotting the machines scan any of them and open its tab in the machine catalogue.
By reviewing the tabs describing the machine you’ll learn that the spark coil you needis on its back.

Aim for the container on your back with a good ranged weapon.
Some accurate shots should be enough todetachit.
Having all the necessary parts you must return to the workbench andcraft the Igniter.
Ignite the Firegleam
Return to the flower you found earlier - theFiregleam.
To use the Igniter you must stand in front of it and pressR2.
Back off immediately as the flower will explode soon after you set it on fire.
The explosion can knock you back and/or hurt you.
Search the facility for a GAIA backup
You may now use the newly unlocked entrance to theLatopolisfacility.
Remember to examine every room you visit while you explore it.
you’ve got the option to find secrets here or chests with valuable loot.
Force the closed door open with your spear.
This will unlock an interactive handle you’re able to grab onto and continue your climb.
Climb to the top.
While exploring the subsequent rooms always verify to lower the ladders.
If you do so, you won’t need to repeat the entire climb in case you fall.
Reach the hole in the wall.
You’ll see an inactive door requiring an energy source.
Look around for anEnergy Celland take it to the terminal marked blue.
Place the cell in the slot to launch the way forward.
Grab the upper handle to keep going up.
You’ll notice apushable crate.
Push it into the large hole shown in the picture.
Push the crate to the place shown on the picture.
This will let you get to theupper level.
There’s aFiregleamto the right you must blow up to unlock the way forward.
Return to the terminal you visited earlier and take out the energy cell.
Take it through the hole in the wall and jump down.
First place the energy cell in thefirst terminal, the one with a smaller desk.
Use the security console to open a cache of valuable loot.
Then move the energy cell to thesecond terminalpictured here.
This will trigger a hologram showing a conversation between Travis and Sobeck.
You must now climb yet again - first thing first, lower the ladder.
Climb up to the higher balcony and grab the metal object pictured above with yourPullcaster.
This will unlock an interactive handle you’re able to jump towards while pressing X in the air.
You must climb the highest pole here.
Thenglide off it onto the lower ledge, as pictued above.
As a reminder, this means you must hold down the Square button in midair toactivate the Shieldwing.
Continue exploring the rooms.
You will come acrossa console forcing you to enter a code.
Use your Focus to find aDatapointnearby - reading it will tell youthe correct code is 7482.
Approach the console and enter the combination.
Force the door open and climb up the elevator shaft.
You’ll reach the upper floor.
Once you return to the large hall lower the new ladder and start jumping to new yellow handles.
A little further down you’ll need to use the Pullcaster in the place pictured above.
Jump onto the object you lowered.
Once again, use the Pullcaster and grab onto the handle.
Your destination is theside doorpictured above you must glide towards after getting close enough.
Interact with it to open it.
After entering the large room, head to theoperating console.
After using it, you must now use the secondaccess console.
Shoot the picturedcable hookwith your bow.
This will let you explore theGAIA Repository.
You’ll trigger a cutscene during which you’ll meet the “strangers”.
During the beginning of the battle you must run around the arena to avoid his ranged attacks.
You must wait until you get a mission objective telling you to use theconsole.
You mustshoot the red hooks of the large equipment, as pictured above.
You must position yourself correctly so you could see them and shoot them.
Remember to surface every now and then to get some air.
Underwater you’ll find a door you must open.
Once you’re out of the water destroy the grate pictured above and crawl through the newly unlockedvent shaft.
After leaving it you must keep swimming and avoiding machine attacks.
You’ll eventually reach a new hole it’s possible for you to climb into.
Walk through the empty corridors to encounter aFiregleam.
Detonate it, just like before.
Watch a longer cutscene, during which you’ll be transported to a new area -Stone’s Echo.
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