On this page of the guide you will learn how to pass this part of the game.
There, she must face the demons of her past and decide how to deal with her difficult experiences.
This part of the guide will guide you through this part of the story.
The estate is shrouded in darkness, so use theflashlightassigned to the right mouse click.
The daughter’s flashlight, unlike the painter’s lamp, cannot overheat.
Use it as much as you’d like.
The plot in theDaughter’s Storyis mostly shown through the protagonist’s interactiveflashbacks.
Each is displayed when exploring a newroom.
During most flashbacks you’ll need to make a choice.
These choices will affect your ending.
Basement
The door opposite the house entrance leads to a staircase.
The staircase leads to thebasement.
Entering it plays a short flashback of your father playing the piano.
Interact with him to end the memory.
You’ll need topaint a pictureusingpaintorcrayon.
Choosing the former activates a short sequence, in which you must search formore paintneeded to complete the work.
Choosing crayon activates alinear sequenceof childhood dreams, in which you must go down alinear path.
Pantry
The pantry is a small room under the stairs.
Entering it activates a short flashback sequence.
you might eitherlock the doorto hide from your furious father or wait for him to kick off the door.
First floor
Go upstairs and approach thecouchlocated opposite the stairs.
Office
The flashback in the office is one of the longer ones.
As a small child, you must go down successive corridors and rooms, performing simple tasks.
First, you mustplay a simple melodyby tapping the piano keys.
you might now match them to the combination on themusic sheet.
The second task is to findthree ripped portrait pieces.
Walk down the successive corridors to find them all.

The last task is tofix a broken toy cat.
The tail is right next to it.
To find the wheel, first use thecork lidon the table.
When the toy rejects the gift, head towards thebookshelfwhere the missingwheelwill appear.
Pick it up and give it to the cat.
It will start going down thecorridor, letting you cross a dark room alongside it.
Several linear sequences later, the flashback will end.
During the father’s story, the camera will start to pan in different directions.
Either try tokeep staringat the canvas or let the game guide your gaze elsewhere.
Either activate thegramophoneinside the room or let her suffer in silence.
Final room
After visiting enough rooms, a short animation will trigger, showing thedoor.
This means you’ve unlocked the end point.
Enter the room to activate the ending sequence.
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