We have described all the interactions you should probably perform to get out of the house.

Encounter with Six

Upon entering the house you will find yourself in thekitchen.

The door leads tothe basement.

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Run down the stairs and look around the area.

You will immediately noticea cleaverthat someone has stuck in the chest right next to the stairs.

you’re free to make a run at take it out, but it is beyond your strength.

PC

Move to the wall on the left and you will see Six sitting on the carpet.

you better destroy the wall and get inside.

you might takethe axeout without any problem.

PC

All you have to do is jump up to grab it with both hands.

it’s crucial that you drag the axe to the door blocking your access to Six.

This is neither an easy or a pleasant task.

PC

When you reach the door, hit thewalla few times with the axe.

This will enable you to move on.

At this point, she will be very insecure and have no desire to see you.

PC

Attic

Run upstairs with Six.

She will pop pop the door to the dining room.

Run inside and continue chasing after the girl.

PC

Your task is to jump on thecabinet(where the shelves are).

If you have a go at climb up the door, you will just fall down.

Jump from the cabinet through the hole in the wall.

PlayStation

Six wants to get out of the house as well.

You will join forces and bring up the entrance to the attic together.

When a ladder appears, climb up.

Xbox

Start this interaction and Six will join to help you push the item.

Again, Six will help you spring up so you’re free to get onto the cabinet.

Use theboardlocated right next to the dresser and slide down safely.

Nintendo

Turn left, crouch down and sneak under the cabinet.

You will come across a woman holding acrankthat you will need.

Grab it and seize it out of her hand.

Little Nightmares II

The crank will fall out along with the woman’s arm.

Grab it and just go back to Six.

When you place the crank at a specific spot, Six will happily take care of it.

Your task is to climb the cocoon hanging on the right side.

Six will turn the crank and lift you higher.

Once you’re at the top, jump onto the key.

You will fall to the floor with it, but you will be fine.

Once you’ve obtained the key, head to the exit door.

When you open them, you’ll be able to get out.

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