Corridor
After exiting the room, you will end up in a small room.
To get further you must climb on the cabinet and get through the ventilation shaft.
You will geta hammerat the start.
It is necessary so that cross the corridor.
Saving Six
When you pass the hallway you will reach the bathroom.
There you will findSix.
Two boys hung her from the ceiling.
You must kill them to save her.
After eliminating the boys, destroythe boardto whicha ropeis tied.
Six will be alright even though she falls on her head from a great height.
She will simply start helping you with your window.
Even though Mono couldn’t fire up the window a moment ago, he lifts thepianowithout any problem.
You simply have to turn the crank to lift the piano as high as possible.
The piano will crash into the floor, but it will not destroy the floor ultimately.
After dropping down to the lower level, you will see another door with a padlock.
It’s not far to the key, but you’ll need to make a few interactions.
Outside, you will see a girl abusing a corpse with a wrench.
You have to kill her to get to the valuable item.
Take thepipethat lies on the left and wait for the girl to become interested in Six.
Then tackle her from behind and hit her right on the head.
After killing the girl, liftthe grid blocking thepassageand then pick up thekeyfrom the corpse.
Along with the key, go to the door and fire up the passage.
The last room
for get out of the building, you have to overcome one more room.
You will get to it by going up the stairs to the top.
Entering the room is not as easy as it might seem.
you’re free to’t just bring up the door.
you should probably jump on the ledge using Six’s help.
Along with Six, launch the passage to get further.
You will end up in a room with a piano.
You have to slowly walk down the books, all the way to the floor.

If you jump on the floor, you just die.
Your task is to reach thecrankthat adjusts the height of the metal shelf.
Set it at such a height that Six can easily walk to the other side.
Next, you should move the cabinet under the dresser where the books stand.
Position the cabinet sideways so you’re free to jump off of it.
Then quickly run acrossthe metal shelfto get to the right side of the room.
Along with Six, fire up the passage and run through the tunnel.
You are notsafe in the tunnel.
Run forward constantly to avoid being caught by the woman.
Don’t fear - it is completelysafe.
Nothing will happen to you there.
Then push it forward to kill the lid, so that you’re able to run across it.
As you walk further, you will see a hole in the wall.
You must squeeze through it to get to the next room.
In this building, Six will find heryellow jacket, which will come in very handy in this weather.
It’s almost over.
Then, in a joint effort, initiate the passage further.
When you jump through the window into the hospital, the next chapter begins.
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