There we gave the exact solution to it.

Once you move on, you will end up in a location with numerous mannequin parts.

make a run at avoid them and keep moving straight all the time.

Article image

Use Six’s help to jump through the door.

Remember, however, thatyou will now be alone.

you oughta get to the fuse.

PC

Start by movingthe cardboard boxthat is blocking your path.

Jump over the shelves and try not to stop you don’t want anyone to attack you.

At some point,a handwill appear.

PC

It will pursue you and venture to kill you.

You won’t be safe even in the ventilation shaft, so keep moving forward.

Eventually, you will come across a cabinet witha fuse.

PC

The item is easy to spot it is illuminated by a large lamp.

The hand, however, will still chase you.

You have to grabthe hammer to get rid of the opponent.

PC

Attack the hand shortly after itjumps away.

This is when the hand is the easiest to hit.

When you get rid of the enemy, grab the fuse and head to the door on the left.

PC

First, push back thecardboard boxnext to the door.

Then destroythe glassin the door.

you’ve got the option to do this withthe hammer or the fuse.

PlayStation

Nothing will happen to the fuse if you hit the door with it.

Pull Six away from the toy and head to the hallway.

Approach the door hidden on the left and insert the fuse into the box right next to it.

Xbox

2nd fuse

The second fuse is located behind the closed door.

You will get to it when you place the first fuse in the box by the door.

Six will help you again to get through the door.

Nintendo

After that, you will be on your own.

Start by making a path.

Usethe leverto turn off the lights in this room.

Little Nightmares II

This will cause the monster standing in the doorway to change its position.

Remember to usethe flashlight.

This will prevent the opponent from stopping and killing you.

Thanks to the flashlight, you could control its movements.

As you continue walking, you must pass the mannequins and head to the room on the left.

You will now have to beat short sequence full of monsters.

You will get out of the room by jumping onto a cabinet and then into the ventilation shaft.

Things won’t be easier for you here.

Another escape sequence awaits.

This time, the monsters are not just behind but also in front of you.

Keep an eye on them so that none gets too close to you.

You have to escape using another ventilation shaft.

You will end up in a room with a wheelchair.

We described how to solve this puzzle on a separate page of our guide.

If you want to find outhow to solve this puzzle, check out theWheelchair puzzlepage.

There we gave the exact solution to it.

Time to test your dexterity.

You will be attacked by enemies from all sides.

You must run while simultaneously rotating theflashlightin every possible direction so that the monsters do not attack you.

You will besafein the next room.

Your task is to jump on the lever that is connected to the fuses.

After a while,the fusewill fall out pick it up.

Throw the fuse at the metal part so Six can get it on the other side.

When Six gets you out of the room, remove thefuseand go back to the elevator.

Placeboth fusesin the box next to the elevator.

This will initiate the door you will go to the next floor.

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