We have described all the interactions you gotta perform to get out of the kitchen.

To enter the kitchen, you should probably move the shelf with the dishes.

Next, climb up and jump to the ventilation shaft.

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Kitchen

In the kitchen, you’ll face some pretty hefty opponents.

You have to be on your guard from the beginning.

Let’s start with the fact that you gotta graba ladle.

PC

It’s your only weapon in the room.

Destroythe enemiesthat stand in your way.

If you don’t, they will attack you right away.

PC

After defeating your opponents, you must put onthe head ofone of them.

Wearing youropponent’s head, you’ve got the option to walk safely through the surrounding area.

Don’t pay attention to them, or any noises, nor fights.

PC

Walk straight ahead and don’t draw attention to yourself.

Sneak under the table to get past the fight going on upstairs.

Reach the door and continue your journey through the hallway.

PC

Remember not to stop, draw attention to yourself, or accost anyone.

To finally get rid of the mask, you must squeeze through the hole in the wall.

You’ll be safe there.

PC

Opening the door

Time for another environmental puzzle.

You must open a door that leads to another important room.

From the board, jump to thecabinet.

PlayStation

Remember to climb as high as you might.

Your next move should be to jump on thenooseand swing around to get to the ledge next to you.

Dropthe brainfrom the shelf, then jump on the hook.

Xbox

If you just jump off, you will die.

Grabthe brainwhich easily survived the fall.

Move to the wall and throw your brain directly at the switch.

Nintendo

Chemistry room

To get to the chemistry room, you must go through the ventilation shaft.

In the hall, you will find an opponent that you must watch out for.

You must exercise patience.

Little Nightmares II

Move between clipboards at times when the woman turns away and focuses on something else.

She moves along the shelves,going through the bottom won’t do you any good.

When walking on shelves, make a run at hide behind books and jars.

Jump into the window in the wall to get to the last part of this stage.

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