In this section here we have described all the interactions you oughta do to get to the Orphanage.

Bar

The chapter begins with you coming to the city.

Your task is to go to the orphanage.

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However, you will see a street with nothing worth your attention.

Run to the right and jump through thewindowto get to the next part of town.

you might’t jump onto the bar or look behind it.

PC

Keep walking to the right to get to the next section.

There is a hole in the wall that you’re able to squeeze through.

You will pass a pile of destroyed TVs.

PC

The TVs puzzle

At some point you will reach a room withhuge holes inthe floor.

You have to do your best to get to thetop.

Jump on thedestroyed TVlocated on the right side.

PC

Jump from the TV to theloopand grasp at it tightly.

You have almost reached the end.

When the TV falls down, it will lift you to a higher floor.

PC

Set the loop swinging and jump onto the ledge on the left.

Once at the top, you must turn left.

You still needSixin order to move on.

PC

She will be waiting for you on one of the TVs.

It’s pretty simple.

You have to push the TV lying on the boards so that Six can reach the higher floors.

PlayStation

Six will immediately run back to lend you a hand.

You must run up the stairs, speed up and grab her hand.

This is the only way to jump to the other side.

Xbox

If you fall down, you will have to repeat the whole sequence all over again.

While you go forward, you will have to jump overa chasm.

If you fall, you will die right away.

Nintendo

Leave this room by squeezing througha narrow crackin the door.

The Transmission

Immediately after squeezing through the door, you will see a brightlyglowingTV.

It will draw Mono’s attention.

Little Nightmares II

You must get close to this object or you won’t be able to move on.

Put your handonthe TV and adjust the broadcast so that the picture is as clear as possible.

Once the picture is set, you will find yourself in the middle of the broadcast.

make a run at run directly to the door.

Even though it will keep moving away, you’re free to’t stop running.

At some point you will be thrown out of the TV and Six will be right next to you.

It will get you out of the building and into the next part of town.

Your next task is to pullthe trash canaway from the fence.

There isa holeright behind it: you’ve got the option to get to the orphanage through it.

There are several objects in the playground that you might use.

you could swing, but it won’t affect the game in any way.

Six won’t be too eager to play with you.

Six will be interested only in the bench, standing to the left of the trash can.

When you approach the bench, Six will simply sit on it and wait for your move.

There is abed sheethanging there that you’ve got the option to climb.

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