Corridor

Once you leave the bedroom area, you will find yourself in the school hallway.

There are a lot of pitfalls in it.

The whole school is cram-full with traps and dangers.

Article image

it’s possible for you to get hit over the headwith a bucketright from the start.

If you throw yourself at the ball, you will not avoid the blow to the head.

You must run to the door and wait a moment for the bucket to drop without hitting anyone.

PC

Moving on, you have to squeeze under thelampand then crawl into the hole between the cabinets.

And another trap -pans.

You have to be careful not to get hit in the head with them.

PC

There, however, you have to be especially careful.

As you approachthe cabinetit will fall right on your head.

You must use your reflexes and escape quickly as soon as it starts to sway.

PC

The fall of this cabinet is essential for moving on.

After the locker falls, jump on it.

From it, knock yourself out onto more lockers to get to a new part of the hallway.

PC

Six will easily jump behind you.

There are even more traps in the next part of the corridor.

Don’t be deceived, if something shines - it’s a threat for sure.

PC

All glowing toys can be deceptive.

If you focus on the toy then you won’t be able to escape.

The lamp can hit you in the back of the head unless you bend down in time.

PlayStation

You need thatlampto get further.

you better jump on it to then spring up onto a wooden bench.

This is the only passage on.

Xbox

This time you will not suffer sudden death.

Right next to the cabinets, liesa hammer.

Take it in your hands and start pulling it behind your back.

Nintendo

With this hammer, you must destroy the surroundingenemies.

This is not an easy task.

If they spot you, then most of the time you have no escape route left to take.

Little Nightmares II

After killing the opponents, jump on the chair located right next to the door.

There isa holein there that you could squeeze through.

Searching for the key

To jump into the elevator you must have akey.

This one is hidden behind the hall.

To get to it, you have to be especially careful.

Sneak during the moments when the teacher is busy.If she turns around, you are lost.

If you notice that the woman is turning back, you should probably hide behind one of the benches.

The key is located on thecabinet, to get to it you have to knock it over.

Start climbing on the book locker.

When it starts to fall, just jump off and move away from it to avoid being crushed.

The key will fall right by the door.

If you want to hide from it, you have to run into acarton boxlying by the file shelves.

It’s the one hiding place where the woman won’t find you.

When she closes the door, apassagewill open.

Grab the key and run into the hole to get to the elevator.

In the classroom, you will come out of yourlocker.

Patience is key at this point.

Wait for the moment when the teacher disappears on the left side of the screen.

Take advantage of it and run out of the room.

After a frantic dash, you must hide in the locker room, behind books and clothes.

Wait there for a while.

If someone runs out after you, they will not find you at this point.

Elevator

With the key you’ve obtained, head to the elevator.

Once you get close to it, Mono will put the key in the padlock and initiate the passage.

Enter the elevator and wait until it closes to go to the upper floor.

You don’t have to click anything, just wait for the elevator to start moving.

Class

After exiting the elevator, head immediately to the right.

You will reach another class where you will encounter new adversities.

You will come acrossa studentwho has been tied to a wall.

He has limited movement, but if he bumps into you, it will quickly take your life.

Take advantage of the moment when the student falls over and get into a frantic run.

Grab thepipethat lies under the board.

You need it for the following parts of the task.

Using a gun, you’ve got the option to kill the boy to ease his suffering.

You don’t have to do that, you’re free to just bounce off and keep going.

Using the pipe, you have tosmash the doorto get through further.

That’s where you hide from the teacher.

When the teacher disappears from your sight, jump on the wrappedbeddingand quickly climb up to the floor above.

Your next task is to pushthe boardthat will allow you to move on.

Remember that its fall will be very loud, so it will draw the attention of your opponents.

Push the board and immediately run behind thecratehidden in the left corner.

Again, wait for the teacher to disappear from your field of vision.

Only then can you run up to the ventilation shaft and run inside.

This site is not associated with and/or endorsed by the Bandai Namco Entertainment or Tarsier Studios.

All logos and images are copyrighted by their respective owners.