Walkthrough

The DLC will launch when you get thekeyin the attic in Chapter 1.

A mysterious figure will appear that you will have to chase.

Remember that Six will not follow you.

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Climb directly behind the figure so that you don’t lose sight of them.

As you’re climbing higher, you will see a figure hiding from you.

Thenthrow something (e.g.

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shoe) into a cardboard box.

The next step will be opening thedrawerlocated right next to the suitcase.

Eventually, the character will hide in anarmchair.

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When Nom opens the passage, further run after him to the next part of this floor.

The figure will light a match, which will be the only source of light.

You must remember that it only moves when it knows you are watching it.

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So you have to stand in the corner, by the shelves, and then he will move forward.

While going forward, Nom will get blocked.

it’s crucial that you movethe cartso that he can get out.

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Then pushthe metal doorso that the figure can run across it.

When you reach the next part of the room, Nom will switch on the lamp.

you’ve got the option to pull the lever that will allow you to move on.

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Go back to the room, open thedrawerand run through the whole route again.

You will reach a hat that it’s possible for you to obtain by owning this DLC.

To get out of the room, you simply have to go through a hole in the wall.

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Eventually, you will appear by Six’s side and be able to continue the main storyline.

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Little Nightmares II