It’s about finding the missing members of an expedition.

This will allow you to find an underwater cave.

At the end of the investigation, you will have an important choice to make.

Article image

Hotel - first visit

This case starts automatically after theLost at Seainvestigation.

You immediately receive two pieces of evidence -The Lost ExpeditionandThe Key to the Headquarters.

The exit fromOakmont City Portis next to the"Under the Keel" Bar.

PC

A cutscene will be initiated.

After it, you will go to theDevil’s Reef Hotel) in Coverside.

You will find:

On the ground floor, talk to thehotel ownerwho complained about the noise.

PC

Conversation with this character opens a secondary investigation -Letters from Oakmont.

Information about it is contained in the description of the Missing Expedition evidence.

You have to get to the Northern part ofCoverside, to the intersection of Asher road and Hubert Avenue.

PC

This is an area short distance North-East of theOakmont Police Department.

Expedition Headquartersin the screenshot above.

you’re free to’t get there right away because the road crosses the flooded streets of the city.

PC

Do not jump into the water, just use any boat to swim to the neighboring region.

Beware ofone enemy with a weapon, try shooting him down fast.

Continue the exploration:

Go back upstairs.

PC

You should complete this location in 100% by now.

pop pop the Mind Palace.

Connect cluesCargo Manifest) andBurned Documents- you unlock deductionBurned Newspapers.

PlayStation

Use the Okakmont archives

When you arrive, you should first talk toHelen Bland.

She recognizes Reed, and it’s possible for you to agree to give her an interview.

You unlock theSpecial Edition!

Xbox

Go to thearchivein the building of the local newspaper and interact with it.

This is another new kind of activity.

Screenshot showing the destination.

Nintendo

After reaching thePier Number 3start by talking with amanfrom the booth at the entrance to this location.

Exhaust all dialogue options, and you will learn aboutSea Creatures.

take a stab at deal with them all.

The Sinking City

You may also encounter ready-made ammunition.

After you secure the perimeter, explore it.

Discover all of these areas.

Go back after that to themanin the booth and tell him that the pier is safe.

Ask him about Sanders, and you’ll learn that he escaped.

You will complete this location in 100%.

Lokking for and questioning Sanders

kick off the Mind Palace.

Connect the cluesThe wounded sailorandSanders has fled -you unlock deductionWounded Sanders.

The next step is not an obvious one.

Take another boat trip to get there.

Upon arrival, talk toDr.

Grantat the front Desk.

you could additionally agree to participate in experimental therapy and unlock theFirst, Do No Harmtrophy.

Optionally, you’ve got the option to start theField Researchside investigation.

For the purpose of the current investigation, ask the doctor about patients with an axe wound.

You have to go to thearchive roomand proceed to the already known kind of puzzle.

The correct setting is shown in the screenshot.

You will findfiles title Grimhaven Bay, wounded.

The person of interest to you from this document will beJoseph Willow.

Go to hospital level 3.

Ask him all possible questions.

You unlock theCaptain Sanders' Evidenceand theDiving Suit Factory location.

kick off the Mind Palace.

Connect the cluesThe crazy crewandThe wounded sailor.

You unlock the deductionThe Titania Incident.

Preparing to dive

You will get two new goals.

The first is to find the logbook.

In addition, you will unlock theExpedition Anchor Point.

You completed hospital in 100%.

The second new goal is to purchase diving equipment.

It is necessary to analyze one of the latest evidence to find theDiving Suit Factory.

It is located atGrimhaven Bay.

You have to get to C. Smith Avenue in the Western part of the district.

In particular, we are talking about the fragment between Levi Coffin Avenue and Deepshore Road.

Expect encounteringsmall monstersinside the factory.

Explore the factory after securing the perimeter.

At this point, you should have completed this location in 100%.

The hero has flares but you don’t need to throw them.

The lamps are always visible in the distance.

On the way, inspect the stone with grooves.

Reach the edge and jump to the lower part of the bottom.

You will find a weapon.

Pick it up and place it in the same way as in the picture above.

Activate the Mind’s Eye to see the past.

Watch out in the place from the picture.A monster’s tentacleswill appear there.

Head towards the light.

This is the entrance to the underwater cave - you could explore it after removing the suit.

Explore caves

In the cave, you will find living and dead sailors.

Careful exploration is advised:

Talk tothe sailorat the altar.

it’s possible for you to immediately bring up the Palace Mind.

Stay close to the altar.

Examine it and use the Mind’s Eye.

You will see a vision of a woman holding an artifact.

This is a new postcognition.

Go to the blue fog and discover all the interactive points.

The correct sequence of events:

You determine that the expedition found an artifact - Seal.

After that, the cave should be explored 100%.

bring up the Palace Mind.

Connect clues- Burned documentsandThe underwater artifact.

You unlock a new deduction- The Innsmouthers plot.

Return to the suit to get to the surface.

Report back to Throgmorton

The hero will again be moved to theDevil’s Reef Hotel.

Take the opportunity to unlockthe second log entry (My Diary, Part Two).

Now, you have to go tothe Throgmorton Manor, located in the southern end of theOldgrovedistrict.

The location is now visible on the map.

As soon as you enter the estate, start a conversation withRobert Throgmorton.You have to make another choice.

The game starts a new main case -Quid Pro Quo.

In addition, it’s possible for you to start a new side case -A Delicate Matter.

This site is not associated with and/or endorsed by the Bigben Interactive or Frogwares.

All logos and images are copyrighted by their respective owners.