National ideas always bring benefits and never cause any state problems in the country.
Therefore, it is always necessary to select specified doctrines to strengthen the position in the region.
The choice of national ideas largely depends on the form of government.
Each nation can change national ideas to any preferable idea, taking into account your wishes.
This change is worth 50 oratory points.
Some forms of government have 2, 3 or 4 slots for ideas.
Each form of government has special places for ideas.
It is necessary to compare the ideas to the form of government.
For example, a special bonus of the Republic is a higher national loyalty.
The theocratic Republic concentrates primarily on religious ideas, and aristocratic prefers military ideas.
There are 4 main groups of national ideas in the game.
Each nation has access to the same idea at the beginning of the game.
Each of the 4 groups is divided into 3 smaller, specialized subgroups.
In the beginning, some ideas are inaccessible (each subgroup has a 2 locked).
All nations have the same ideas to unlock.
For some countries there is no special or unique idea.
It is necessary to adopt more complex forms of government that will increase the number of national ideas.
The more the better.
Ideas give only positive bonuses to your nation.
Some ideas are very strong and practical, but only in certain situations.
For example, raising the morale of the army can be useful before or during the war.

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