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Last update:26 June 2019

This page of the guide toThe Sinking Cityhas awalkthrough for Nosedive main case.

Your objective is to find Ebernote Blackwood.

Blackwood’s flooded office

This case starts automatically after completing theFathers and sonsmain case.

Article image

You immediately unlock the first two tracks -The Meeting in the CityandA Photo of Ebernote.

Go toBlackwood’s Flooded OfficeinReed Heights.

This is the flooded fragment of Sam Reed Street, between Innsmouth Road and Oak Street.

PC

Beware of the two KKK members- they will attack Reed right after you enter the building.

The correct event order:

Conclusion- the meeting place was attacked by members of the Ku Klux Klan.

They have kidnapped Ebernote and killed others.

PC

launch the Mind Palace.

ConnectHooded MassacreandNot the first, not the last- this unlocksFishfaces not welcomededuction.

The office should now be explored in 100%.

PC

Get to theOakmont Police Departmentand use thearchive:

You should find a document aboutThe Orion Club.

Visit The Orion Club

The Orion Clubis inAdventdistrict.

While exploring the club, you will be attacked by numerous monsters.

PC

They usually attack you in groups.

We don’t recommend running out of the building during the fights.

The first group ofmonsterswill attack you right after Reed enters the club.

PC

Aim for the “tanks” at the back of their bodies to defeat them faster.

Jump over the tipped furniture in the basement and talk tothe wounded man.

In the latter case, he will give youammo(you also get a fewexperience points).

PlayStation

Activate the Mind’s Eye and let the symbols overlap.

The wall-illusion will disappear.

There, you will find 2 containers with loot and a corpse to investigate.

Xbox

you could run around the apartment, but do not go out prematurely on the staircase.

You should encounter a fewmonstersin the staircase.

Go up the stairs to the upper floor.

Nintendo

Moremonstersawait around the corner.

Regardless of which dialogue option you choose, the conversation will end with afight.

This unlocksIt’s a Kind of Magicgolden trophy/achievement.

The Sinking City

Thanks to the conversation, you unlockThe Hideout’s Addresstrace.

The Orion Club should now be completed in 100%.

You have to defeat the Wizard and his bodyguards armed with shotguns.

Enter the building to trigger a cut-scene - Reed will start hallucinating.

When the hallucinations start, we recommend takingAntipsychoticsto make the mental health bar get full again.

Start exploring the building:

you could begin retrocognition.

Interactive points are located on all floors.

The hideout should now be explored in 100%.

Upon arrival, reach the place with a diving suit.

Use it to dive.

The area near the marina is occupied by monsters.

An additional obstacle is that additional climbing is required in many places of this pop in.

This should guarantee you enough time to get around dangerous places.

In case of damage to the suit immediately “fix” it.

During the crossing, the monster’stentaclesandunderwater creatureswill reappear.

Reed will take off his suit and you’re free to explore the area on your own.

Exploration of Temple of Dagon

You have reached theTemple of Dagon.

Watch the corpse near the starting spot and take the small loot from the chest.

When you start exploring the caves, expect somebattles with enemies armed with firearms.

To eliminate them, you could use a revolver or a combat rifle.

Run on the sides, so as not to get hit.

In addition to fighting, keep an eye out for new ammo crates or crafting materials.

This should allow you to (at least partially) replenish your stock.

Investigate huge eggs along the road.

Get to the place whereEbernote Blackwoodresides and talk to him about all topics.

You will unlock theBlackwood’s Statementand the game should now count the temple as location explored in 100%.

Continue the journey by passing through the round hole next to the altar.

You’ll reach the nextFrescos(the first Fresco is shown in the picture).

Each wall should be pressed and touched.

Then use Mind’s Eye to connect the symbols.

A passage will get unlocked.

There are three frescoes to study and you will get theNot Too Deep for Metrophy.

Talk to her on all possible topics.

fire up the Mind Palace:

The above selection is not binding.

The right decision is made only after you have talked to Harriet again (description below).

Initiate a new conversation withHarriet Dough.

No matter how you behaved, walk near the altar and tap on it.

A cut-scene will turn on (if Harriet is still alive, she will stand on the side).

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