In Chapter 4 (Protector’s Duty) in Plague Tale Requiem, you must reach the docks.

The path to them is linear and there are a few drops and climbing sections along the way.

You’ll come across a door.

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Once you got the plant, go the other way.

The path forward is linear and there are not enemies present here, so you’re safe.

Turn left and squeeze through the crates.

PC

Your goal isto reach the floor hatch and open it.

Once inside,start sneaking, as there are enemies here that can detect and attack you.

Make use of throwables to have an easier time crossing this area.

PC

you could also follow the path to the left.

Last thing to do before leaving is to lift the boards.

You’ll enter an abandoned part of the docks.

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Lucas will remind youthat you’re able to use Ignifer to set tar on fire.

This will create a huge safe zone.

Nevertheless, avoid getting to close to the flames, as you’ll take damage.

PC

The next step isto throw an Ignifer round at the wheeled cart.

This is a mobile safe zone - start pushing the cart.

You’re going to have to cross the house with spilt tar.

PC

You’ve reached Tar Workshop- a puzzle awaits you here that involves using the tar to scare off rats.

Examine the bars on the left.you could hit the door lock with the slingshot.

This will open a path, and there is a crank at the end of it.

PlayStation

Return to the main area.Lucas will spill the tarafter interacting with a large barrel on his floor.

You cannow set the botttom tankon fire using Ignifer.

As the tar burns, run to the next area of the room.

Xbox

Once the tar spills,set in on fire with Ignifer.

If done correctly, a new path will be unlocked.

Lucas, Hugo, and Amicia will be reunited.

Nintendo

Before embarking further, check out the balconies that Lucas occupied earlier - a ladder leads to them.

At the end of this area,there is a secret chestthat contains a tool and crafting ingredients.

Return to Lucas anduse the stairs.

A Plague Tale: Requiem

You will reach the exit door.

Reach the gapand push the knocked down object to create a makeshift bridge.

You will reach an area with barrelsand rats swarming the bottom floor.

Start with checking outthe left crank.

The bridge nearby will be lowered, and the soldier will be able to get past it.

The platform in question will move towards the balconies.

Once the platform is in place,ask Lucas to let go of the crank.

The platform with the barrel should be above the second tank.

Once again, use the crank to pour out the tar from the barrel and set it on fire.

Time to lift the third boat- this is done using the crank next to it.

Don’t let go of the crank and ask Lucas to use the one he’s standing by.

This will cause the platform with the barrel to start moving again.

Wait until it passes you and only then let go of the crank.

you’re able to also order Lucas to do the same.

Pour the tar into the last tank andset it on fire.

Lucas will stop at the bottom and look for a solution to the problem.

The flames will temporarily ward off the rats and Lucas will once again be on the move.

Use the crank again to raise the final boat.

This will allow Lucas to reach the very end of the tank area.

you might now rejoin him.

Time to return the favorand help the soldier leave the upper footbridges area.

To do that, aim the slingshot at the new hook, and another footbridge will be lowered.

The group will now confront the soldier, who after the conversation, knows who he is dealing with.

After the situation, you’re able to make a short detour:

There is a workbench here.

Leave the building to activate a cut-scene featuring Joseph.

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